mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-12 07:42:27 +00:00

This was basically an unnecessary stub class. It also allows us to remove the unused soundsource::manager::to_config() function (write_sourcespecs() did the actual job).
66 lines
2.6 KiB
C++
66 lines
2.6 KiB
C++
/*
|
|
Copyright (C) 2003 - 2016 by David White <dave@whitevine.net>
|
|
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY.
|
|
|
|
See the COPYING file for more details.
|
|
*/
|
|
|
|
#ifndef GAME_CLASSIFICATION_HPP_INCLUDED
|
|
#define GAME_CLASSIFICATION_HPP_INCLUDED
|
|
|
|
#include "utils/make_enum.hpp"
|
|
|
|
#include <vector>
|
|
|
|
class config;
|
|
|
|
/// The default difficulty setting for campaigns.
|
|
extern const std::string DEFAULT_DIFFICULTY;
|
|
|
|
//meta information of the game
|
|
class game_classification
|
|
{
|
|
public:
|
|
game_classification();
|
|
explicit game_classification(const config& cfg);
|
|
game_classification(const game_classification& gc);
|
|
|
|
config to_config() const;
|
|
std::string get_tagname() const;
|
|
bool is_normal_mp_game() const;
|
|
|
|
std::string label; /**< Name of the game (e.g. name of save file). */
|
|
std::string version; /**< Version game was created with. */
|
|
MAKE_ENUM (CAMPAIGN_TYPE, /**< Type of the game - campaign, multiplayer etc. */
|
|
(SCENARIO, "scenario")
|
|
(MULTIPLAYER, "multiplayer")
|
|
(TEST, "test")
|
|
(TUTORIAL, "tutorial")
|
|
)
|
|
CAMPAIGN_TYPE campaign_type;
|
|
std::string campaign_define; /**< If there is a define the campaign uses to customize data */
|
|
std::vector<std::string> campaign_xtra_defines; /**< more customization of data */
|
|
std::string scenario_define; /**< If there is a define the scenario uses to customize data */
|
|
std::string era_define; /**< If there is a define the era uses to customize data */
|
|
std::vector<std::string> mod_defines; /**< If there are defines the modifications use to customize data */
|
|
|
|
std::string campaign; /**< the campaign being played */
|
|
|
|
std::string abbrev; /**< the campaign abbreviation */
|
|
bool end_credits; /**< whether to show the standard credits at the end */
|
|
std::string end_text; /**< end-of-campaign text */
|
|
unsigned int end_text_duration; /**< for how long the end-of-campaign text is shown */
|
|
std::string difficulty; /**< The difficulty level the game is being played on. */
|
|
std::string random_mode;
|
|
bool oos_debug;
|
|
};
|
|
|
|
#endif
|