
Reasons: * These projectfiles are still 32-bit, whereas all other builds for all other OSes are now 64-bit. * Relatedly, these projectfiles are dependent on the libraries kept at the aquileia/external repository. * VS2019 is still listed as supporting Windows 7, so there is a minimal likelihood of developers not being able to use VS2019. * The VS2019 projectfiles instead use vcpkg to get the required dependencies, which is easier to setup than the aquileia/external prebuilt libraries. * It's one less thing that needs to be updated whenever source files are added/moved/removed. * It's two fewer jobs that Travis needs to run, which means Travis builds will finish more quickly.
About
The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.
License
Please see the wiki for information regarding The Battle for Wesnoth's licensing:
https://wiki.wesnoth.org/Wesnoth:Copyrights
Installing
See INSTALL for instructions on how to build the game from source code.
More Information
For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.
A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:
https://wiki.wesnoth.org/WesnothManual
The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at: