mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-24 19:49:49 +00:00
228 lines
7.7 KiB
Plaintext
228 lines
7.7 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="server" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** NICHT BEARBEITEN **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=server - Win32 Release
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!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
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!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
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!MESSAGE
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!MESSAGE NMAKE /f "server.mak".
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!MESSAGE
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!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
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!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
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!MESSAGE
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!MESSAGE NMAKE /f "server.mak" CFG="server - Win32 Release"
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!MESSAGE
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!MESSAGE Für die Konfiguration stehen zur Auswahl:
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!MESSAGE
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!MESSAGE "server - Win32 Debug" (basierend auf "Win32 (x86) Application")
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!MESSAGE "server - Win32 Release" (basierend auf "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "server - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /MD /W3 /Gm /GR /GX /ZI /Od /I "c:\Entwicklung\Wesnoth\Wesnoth_SVN_Work\src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "NOT_HAVE_FRIBIDI" /FAs /Fa"" /FR"" /Fp"Release/server.pch" /YX /Fo"Release/" /Fd"Release/" /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib SDL.lib SDLmain.lib SDL_mixer.lib SDL_net.lib SDL_image.lib libintl.lib freetype.lib Ws2_32.lib fribidi.lib /nologo /subsystem:windows /debug /machine:I386 /out:"server.exe" /pdbtype:sept /libpath:"c:\projects\wesnoth\yogilib"
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "server - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "f:/wesnoth/src" /I "f:/SDL-1.2.7/include" /I "f:/SDL_image-1.2.3/include" /I "f:/SDL_mixer-1.2.5/include" /I "f:/SDL_net-1.2.5/include" /I "src/sdl_ttf" /I "f:/libintl-devel/include" /I "f:/intl/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "HAVE_FRIBIDI" /D "HAVE_PYTHON" /FR /YX /FD /GZ /c
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# ADD CPP /nologo /MD /W3 /Gm /GR /GX /Zi /Od /I "c:/projects/wesnoth/wesnothd/src" /I "c:/projects/wesnoth/include/SDL-1.2.9/include" /I "c:/projects/wesnoth/include" /I "c:/projects/wesnoth/wesnothd/src/sdl_ttf" /I "c:/program files/python 2.4/include" /I "c:/projects/wesnoth/include/freetype-2.1.9/include" /I "c:/projects/wesnoth/include/freetype-2.1.9/include/freetype" /I "c:/projects/wesnoth/include/SDL_image-1.2.4" /I "c:/projects/wesnoth/include/SDL_mixer-1.2.6" /I "c:/projects/wesnoth/include/SDL_net-1.2.5" /I "src/sdl_ttf" /I "c:/projects/wesnoth/include/libintl-devel/include" /I "c:/usr/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "NOT_HAVE_FRIBIDI" /D "DEBUG_CONFIG" /FR"" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib SDL.lib SDLmain.lib SDL_mixer.lib SDL_net.lib SDL_image.lib libintl.lib freetype.lib Ws2_32.lib fribidi.lib /nologo /subsystem:windows /debug /machine:I386 /out:"server.exe" /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib SDL.lib SDLmain.lib SDL_mixer.lib SDL_net.lib SDL_image.lib libintl.lib freetype.lib Ws2_32.lib fribidi.lib /nologo /subsystem:windows /debug /machine:I386 /out:"server.exe" /pdbtype:sept /libpath:"c:\projects\wesnoth\yogilib"
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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# Begin Target
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# Name "server - Win32 Debug"
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# Name "server - Win32 Release"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\src\serialization\binary_wml.cpp
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# End Source File
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# Begin Source File
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SOURCE=".\src\boilerplate-header.cpp"
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# End Source File
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# Begin Source File
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SOURCE=.\src\color_range.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\config.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\filesystem.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\server\game.cpp
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!IF "$(CFG)" == "server - Win32 Debug"
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!ELSEIF "$(CFG)" == "server - Win32 Release"
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# PROP Intermediate_Dir "server\Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\src\game_config.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\gettext.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\server\input_stream.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\loadscreen_empty.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\log.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\server\metrics.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\network.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\network_worker.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\serialization\parser.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\server\player.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\server\proxy.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\server\server.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\serialization\string_utils.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\thread.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\serialization\tokenizer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\tstring.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\src\server\game.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\server\input_stream.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\server\metrics.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\server\player.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\server\proxy.hpp
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\wesnoth.ico
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# End Source File
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# End Group
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# End Target
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# End Project
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