wesnoth/src/SConscript

541 lines
16 KiB
Python

# vi: syntax=python:et:ts=4
import commands, os
from subprocess import Popen, PIPE
from glob import glob
Import("*")
for env in [test_env, client_env, env]:
env.Append(CPPDEFINES = "$EXTRA_DEFINE")
#color_range.cpp should be removed, but game_config depends on it.
#game_config has very few things that are needed elsewhere, it should be
#removed. Requires moving path and version at least to other files.
libwesnoth_core_sources = Split("""
color_range.cpp
config.cpp
gettext.cpp
hash.cpp
log.cpp
map.cpp
map_location.cpp
md5.cpp
thread.cpp
tstring.cpp
util.cpp
version.cpp
serialization/binary_or_text.cpp
serialization/binary_wml.cpp
serialization/parser.cpp
serialization/preprocessor.cpp
serialization/string_utils.cpp
serialization/tokenizer.cpp
""")
if env["pool_alloc"]:
libwesnoth_core_sources.extend(Split("""
malloc.c
poolalloc.c
"""))
libwesnoth_core_sources.extend(env.Object("network_worker.cpp", EXTRA_DEFINE = env['raw_sockets'] and "NETWORK_USE_RAW_SOCKETS" or None))
if env["use_network_ana"]:
client_env.Append(CPPPATH = ["#/src/ana/api"])
libwesnoth_core_sources.append("network_ana.cpp")
libwesnoth_core_sources.append("network_manager_ana.cpp")
ana = SConscript("ana/src/SConscript", exports = {"env" : client_env})
else:
libwesnoth_core_sources.append("network.cpp")
ana = []
game_config_env = env.Clone()
filesystem_env = env.Clone()
if env["PLATFORM"] != "win32":
game_config_env.Append(CPPDEFINES = "WESNOTH_PATH='\"$datadir\"'")
if env['localedirname']:
filesystem_env.Append(CPPDEFINES = "LOCALEDIR='\"$localedirname\"'")
if not os.path.isabs(env['localedirname']):
filesystem_env.Append(CPPDEFINES = "HAS_RELATIVE_LOCALEDIR")
if env['version_suffix'] and not env['prefsdir']:
filesystem_env['prefsdir'] = ".wesnoth$version_suffix"
if filesystem_env['prefsdir']:
filesystem_env.Append(CPPDEFINES = "PREFERENCES_DIR='\"$prefsdir\"'")
libwesnoth_core_sources.extend([
game_config_env.Object("game_config.cpp"),
filesystem_env.Object("filesystem.cpp")
])
libwesnoth_core = [env.Library("wesnoth_core", libwesnoth_core_sources), ana]
libwesnoth_sources = Split("""
arrow.cpp
pathfind/astarsearch.cpp
builder.cpp
cavegen.cpp
clipboard.cpp
construct_dialog.cpp
cursor.cpp
display.cpp
events.cpp
filechooser.cpp
generic_event.cpp
hotkeys.cpp
image.cpp
image_function.cpp
key.cpp
language.cpp
loadscreen.cpp
map_create.cpp
map_label.cpp
mapgen.cpp
mapgen_dialog.cpp
marked-up_text.cpp
minimap.cpp
pathutils.cpp
preferences.cpp
preferences_display.cpp
race.cpp
random.cpp
reports.cpp
show_dialog.cpp
sound.cpp
soundsource.cpp
sound_music_track.cpp
terrain.cpp
terrain_translation.cpp
text.cpp
time_of_day.cpp
tooltips.cpp
video.cpp
theme.cpp
widgets/button.cpp
widgets/file_menu.cpp
widgets/label.cpp
widgets/menu.cpp
widgets/menu_style.cpp
widgets/progressbar.cpp
widgets/scrollarea.cpp
widgets/scrollbar.cpp
widgets/slider.cpp
widgets/textbox.cpp
widgets/widget.cpp
wml_exception.cpp
""")
libwesnoth_sources.extend([
client_env.Object("font.cpp", EXTRA_DEFINE = client_env['fribidi'] and "HAVE_FRIBIDI" or None),
])
libwesnoth = client_env.Library("wesnoth", libwesnoth_sources)
libwesnothd_sources = Split("""
loadscreen_empty.cpp
tools/dummy_video.cpp
""")
libwesnothd = env.Library("wesnothd", libwesnothd_sources)
libcampaignd_sources = Split("""
addon/validation.cpp
""")
libcampaignd = env.Library("campaignd", libcampaignd_sources, OBJPREFIX = "campaignd_")
libwesnoth_sdl_sources = Split("""
sdl_utils.cpp
""")
libwesnoth_sdl = client_env.Library("wesnoth_sdl", libwesnoth_sdl_sources)
libcutter_sources = Split("""
tools/exploder_utils.cpp
tools/exploder_cutter.cpp
""")
libcutter = client_env.Library("cutter", libcutter_sources)
# Used by both 'wesnoth' and 'test' targets
wesnoth_sources = Split("""
about.cpp
actions.cpp
addon/manager.cpp
addon/validation.cpp
ai/actions.cpp
ai/composite/ai.cpp
ai/composite/aspect.cpp
ai/composite/component.cpp
ai/composite/contexts.cpp
ai/composite/engine.cpp
ai/composite/engine_default.cpp
ai/composite/engine_fai.cpp
ai/composite/engine_lua.cpp
ai/composite/goal.cpp
ai/composite/rca.cpp
ai/composite/stage.cpp
ai/configuration.cpp
ai/contexts.cpp
ai/default/ai.cpp
ai/default/attack.cpp
ai/default/contexts.cpp
ai/formula/ai.cpp
ai/formula/callable_objects.cpp
ai/formula/candidates.cpp
ai/formula/function_table.cpp
ai/formula/stage_side_formulas.cpp
ai/formula/stage_unit_formulas.cpp
ai/game_info.cpp
ai/gamestate_observer.cpp
ai/interface.cpp
ai/lua/core.cpp
ai/manager.cpp
ai/registry.cpp
ai/testing/aspect_attacks.cpp
ai/testing/ca.cpp
ai/testing/ca_testing_move_to_targets.cpp
ai/testing/stage_rca.cpp
ai/testing/stage_fallback.cpp
ai/testing.cpp
animated_game.cpp
attack_prediction.cpp
attack_prediction_display.cpp
callable_objects.cpp
config_cache.cpp
controller_base.cpp
dialogs.cpp
exceptions.cpp
floating_textbox.cpp
formula.cpp
formula_debugger.cpp
formula_debugger_fwd.cpp
formula_function.cpp
formula_tokenizer.cpp
formula_string_utils.cpp
game_display.cpp
game_events.cpp
game_preferences.cpp
gamestatus.cpp
generate_report.cpp
halo.cpp
help.cpp
intro.cpp
leader_list.cpp
lobby_preferences.cpp
menu_events.cpp
mouse_events.cpp
mouse_handler_base.cpp
mp_game_settings.cpp
multiplayer.cpp
multiplayer_ui.cpp
multiplayer_wait.cpp
multiplayer_create.cpp
multiplayer_lobby.cpp
multiplayer_connect.cpp
pathfind/pathfind.cpp
persist_context.cpp
persist_manager.cpp
persist_var.cpp
playcampaign.cpp
play_controller.cpp
playmp_controller.cpp
playsingle_controller.cpp
playturn.cpp
replay.cpp
replay_controller.cpp
resources.cpp
save_blocker.cpp
savegame.cpp
savegame_config.cpp
scripting/lua.cpp
sha1.cpp
settings.cpp
statistics.cpp
statistics_dialog.cpp
storyscreen/interface.cpp
storyscreen/controller.cpp
storyscreen/part.cpp
storyscreen/render.cpp
team.cpp
terrain_filter.cpp
tod_manager.cpp
unit.cpp
unit_abilities.cpp
unit_animation.cpp
unit_display.cpp
unit_frame.cpp
unit_helper.cpp
unit_id.cpp
unit_map.cpp
unit_types.cpp
variable.cpp
variant.cpp
whiteboard/action.cpp
whiteboard/attack.cpp
whiteboard/manager.cpp
whiteboard/move.cpp
whiteboard/highlight_visitor.cpp
whiteboard/mapbuilder_visitor.cpp
whiteboard/recall.cpp
whiteboard/recruit.cpp
whiteboard/side_actions.cpp
whiteboard/utility.cpp
whiteboard/validate_visitor.cpp
whiteboard/visitor.cpp
widgets/combo.cpp
widgets/combo_drag.cpp
widgets/drop_target.cpp
widgets/scrollpane.cpp
gui/auxiliary/canvas.cpp
gui/auxiliary/event/dispatcher.cpp
gui/auxiliary/event/distributor.cpp
gui/auxiliary/event/handler.cpp
gui/auxiliary/log.cpp
gui/auxiliary/timer.cpp
gui/auxiliary/tips.cpp
gui/auxiliary/widget_definition.cpp
gui/auxiliary/widget_definition/button.cpp
gui/auxiliary/widget_definition/horizontal_scrollbar.cpp
gui/auxiliary/widget_definition/image.cpp
gui/auxiliary/widget_definition/label.cpp
gui/auxiliary/widget_definition/listbox.cpp
gui/auxiliary/widget_definition/minimap.cpp
gui/auxiliary/widget_definition/multi_page.cpp
gui/auxiliary/widget_definition/panel.cpp
gui/auxiliary/widget_definition/progress_bar.cpp
gui/auxiliary/widget_definition/repeating_button.cpp
gui/auxiliary/widget_definition/scroll_label.cpp
gui/auxiliary/widget_definition/vertical_scrollbar.cpp
gui/auxiliary/widget_definition/scrollbar_panel.cpp
gui/auxiliary/widget_definition/slider.cpp
gui/auxiliary/widget_definition/spacer.cpp
gui/auxiliary/widget_definition/stacked_widget.cpp
gui/auxiliary/widget_definition/text_box.cpp
gui/auxiliary/widget_definition/toggle_button.cpp
gui/auxiliary/widget_definition/toggle_panel.cpp
gui/auxiliary/widget_definition/tooltip.cpp
gui/auxiliary/widget_definition/tree_view.cpp
gui/auxiliary/widget_definition/window.cpp
gui/auxiliary/window_builder/button.cpp
gui/auxiliary/window_builder/control.cpp
gui/auxiliary/window_builder/helper.cpp
gui/auxiliary/window_builder/horizontal_listbox.cpp
gui/auxiliary/window_builder/horizontal_scrollbar.cpp
gui/auxiliary/window_builder/image.cpp
gui/auxiliary/window_builder/label.cpp
gui/auxiliary/window_builder/listbox.cpp
gui/auxiliary/window_builder/minimap.cpp
gui/auxiliary/window_builder/multi_page.cpp
gui/auxiliary/window_builder/repeating_button.cpp
gui/auxiliary/window_builder/scroll_label.cpp
gui/auxiliary/window_builder/scrollbar_panel.cpp
gui/auxiliary/window_builder/slider.cpp
gui/auxiliary/window_builder/spacer.cpp
gui/auxiliary/window_builder/stacked_widget.cpp
gui/auxiliary/window_builder/text_box.cpp
gui/auxiliary/window_builder/toggle_button.cpp
gui/auxiliary/window_builder/vertical_scrollbar.cpp
gui/auxiliary/window_builder/panel.cpp
gui/auxiliary/window_builder/progress_bar.cpp
gui/auxiliary/window_builder/password_box.cpp
gui/auxiliary/window_builder/toggle_panel.cpp
gui/auxiliary/window_builder/tree_view.cpp
gui/auxiliary/window_builder.cpp
gui/dialogs/addon_connect.cpp
gui/dialogs/addon_list.cpp
gui/dialogs/campaign_selection.cpp
gui/dialogs/data_manage.cpp
gui/dialogs/dialog.cpp
gui/dialogs/formula_debugger.cpp
gui/dialogs/game_load.cpp
gui/dialogs/game_delete.cpp
gui/dialogs/game_save.cpp
gui/dialogs/gamestate_inspector.cpp
gui/dialogs/language_selection.cpp
gui/dialogs/lobby/lobby_data.cpp
gui/dialogs/lobby/lobby_info.cpp
gui/dialogs/lobby_main.cpp
gui/dialogs/lobby_player_info.cpp
gui/dialogs/message.cpp
gui/dialogs/mp_connect.cpp
gui/dialogs/mp_create_game.cpp
gui/dialogs/mp_method_selection.cpp
gui/dialogs/mp_cmd_wrapper.cpp
gui/dialogs/simple_item_selector.cpp
gui/dialogs/title_screen.cpp
gui/dialogs/transient_message.cpp
gui/dialogs/unit_attack.cpp
gui/dialogs/unit_create.cpp
gui/dialogs/wml_message.cpp
gui/widgets/button.cpp
gui/widgets/control.cpp
gui/widgets/container.cpp
gui/widgets/generator.cpp
gui/widgets/grid.cpp
gui/widgets/helper.cpp
gui/widgets/horizontal_scrollbar.cpp
gui/widgets/image.cpp
gui/widgets/label.cpp
gui/widgets/list.cpp
gui/widgets/listbox.cpp
gui/widgets/minimap.cpp
gui/widgets/multi_page.cpp
gui/widgets/panel.cpp
gui/widgets/progress_bar.cpp
gui/widgets/password_box.cpp
gui/widgets/repeating_button.cpp
gui/widgets/settings.cpp
gui/widgets/scroll_label.cpp
gui/widgets/scrollbar_container.cpp
gui/widgets/scrollbar_panel.cpp
gui/widgets/scrollbar.cpp
gui/widgets/slider.cpp
gui/widgets/spacer.cpp
gui/widgets/stacked_widget.cpp
gui/widgets/text.cpp
gui/widgets/text_box.cpp
gui/widgets/toggle_button.cpp
gui/widgets/toggle_panel.cpp
gui/widgets/tooltip.cpp
gui/widgets/tree_view.cpp
gui/widgets/tree_view_node.cpp
gui/widgets/vertical_scrollbar.cpp
gui/widgets/widget.cpp
gui/widgets/window.cpp
""")
wesnoth_sources.extend(client_env.Object("game_preferences_display.cpp", EXTRA_DEFINE = env["PLATFORM"] != "win32" and "WESNOTH_PREFIX='\"$prefix\"'" or None))
wesnoth_editor_sources = Split("""
gui/dialogs/editor_generate_map.cpp
gui/dialogs/editor_new_map.cpp
gui/dialogs/editor_resize_map.cpp
gui/dialogs/editor_settings.cpp
editor/action.cpp
editor/brush.cpp
editor/editor_main.cpp
editor/editor_controller.cpp
editor/editor_display.cpp
editor/editor_layout.cpp
editor/editor_map.cpp
editor/editor_palettes.cpp
editor/editor_preferences.cpp
editor/map_context.cpp
editor/map_fragment.cpp
editor/mouse_action.cpp
""")
if env["editor"]:
wesnoth_sources += wesnoth_editor_sources
libwesnoth_extras = client_env.Library("wesnoth_extras", wesnoth_sources)
libwesnoth_extras.extend(SConscript("lua/SConscript"))
#
# Target declarations
#
def error_action(target, source, env):
from SCons.Errors import UserError
raise UserError, "Target disabled because its prerequisites are not met"
def WesnothProgram(env, target, source, can_build, **kw):
if can_build:
if env["build"] == "base":
bin = env.Program(target, source, **kw)
else:
bin = env.Program("#/" + target + build_suffix, source, **kw)
env.Alias(target, bin)
else:
bin = env.Alias(target, [], error_action)
AlwaysBuild(bin)
exec target + " = bin"
Export(target)
for env in [test_env, client_env, env]:
env.AddMethod(WesnothProgram)
game_cpp = client_env.Object("game.cpp", EXTRA_DEFINE = not env["pool_alloc"] and "DISABLE_POOL_ALLOC" or None);
client_env.WesnothProgram("wesnoth", [game_cpp] + [libwesnoth_extras, libwesnoth_core, libwesnoth_sdl, libwesnoth, env["wesnoth_res"]], have_client_prereqs)
campaignd_sources = Split("""
server/input_stream.cpp
""")
if env["PLATFORM"] == "win32": env["fifodir"] = ""
campaignd_sources.extend(env.Object("campaign_server/campaign_server.cpp", EXTRA_DEFINE = env['fifodir'] and "FIFODIR='\"$fifodir\"'" or None))
env.WesnothProgram("campaignd", campaignd_sources + [libwesnoth_core, libwesnothd, libcampaignd], have_server_prereqs)
wesnothd_sources = Split("""
server/ban.cpp
server/forum_user_handler.cpp
server/game.cpp
server/input_stream.cpp
server/metrics.cpp
server/player.cpp
server/player_network.cpp
server/proxy.cpp
server/room.cpp
server/room_manager.cpp
server/sample_user_handler.cpp
server/simple_wml.cpp
server/user_handler.cpp
""")
wesnothd_sources.extend(env.Object("server/server.cpp", EXTRA_DEFINE = env['fifodir'] and "FIFODIR='\"$fifodir\"'" or None))
env.WesnothProgram("wesnothd", wesnothd_sources + [libwesnoth_core, libwesnothd], have_server_prereqs)
cutter_sources = Split("""
tools/cutter.cpp
""")
client_env.WesnothProgram("cutter", cutter_sources + [libcutter, libwesnoth_core, libwesnoth_sdl, libwesnothd, libwesnoth], have_client_prereqs, LIBS = ["$LIBS", "png"])
exploder_sources = Split("""
tools/exploder.cpp
tools/exploder_composer.cpp
""")
client_env.WesnothProgram("exploder", exploder_sources + [libcutter, libwesnoth_core, libwesnoth_sdl, libwesnothd, libwesnoth], have_client_prereqs, LIBS = ["$LIBS", "png"])
test_utils_sources = Split("""
tests/utils/game_config_manager.cpp
tests/utils/fake_event_source.cpp
tests/utils/fake_display.cpp
""")
libtest_utils = test_env.Library("test_utils", test_utils_sources)
test_sources = Split("""
tests/main.cpp
tests/test_formula_ai.cpp
tests/test_lexical_cast.cpp
tests/test_network_worker.cpp
tests/test_team.cpp
tests/test_util.cpp
tests/test_serialization.cpp
tests/test_version.cpp
tests/gui/test_drop_target.cpp
tests/gui/test_gui2.cpp
tests/gui/test_save_dialog.cpp
tests/utils/play_scenario.cpp
""")
test_sources.extend(test_env.Object("tests/test_config_cache.cpp"))
test = test_env.WesnothProgram("test", test_sources + [libwesnoth_extras, libwesnoth_core, libwesnoth_sdl, libwesnoth,libtest_utils], have_test_prereqs)
if env["svnrev"] != "" and env["svnrev"] != "exported":
revision_define = "#define REVISION \"%s\"\n" % env["svnrev"]
env.Command("#/src/revision.hpp", Value(env["svnrev"]), Action(
lambda target, source, env: open(str(target[0]), "w").write(revision_define),
"Generating revision.hpp..."
))
game_config_env.Append(CPPDEFINES = 'HAVE_REVISION')
sources = []
if "TAGS" in COMMAND_LINE_TARGETS:
sources = [ Glob(os.path.join(dir, pattern)) for dir in ["", "*", "*/*"] for pattern in ["*.cpp", "*.hpp"] ]
Export("sources")
# Local variables:
# mode: python
# end: