wesnoth/data/tools/README
2008-10-14 05:27:44 +00:00

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Tools for hacking or generating WML, maps, images, and sounds belong here.
Tools for sanity-checking the mainline campaigns and associated data
also belong here.
== Scripts ==
=== trackplacer ===
A visual editor for journeyt tracks, the icon sequences that appear on
Wesnoth story screens.
=== wesnoth_addon_manager ===
Command-line client for uploading WML content to and downloading from
the add-on server.
=== wmllint ===
This tool lifts WML from older dialects to current and performs sanity checks.
See the header comment of wmllint for a description and invocation options.
=== wmlscope ===
A WML cross-reference checker. Normally you'll use this to list
unresolved symbols., if any. See the header comment of wmlscope for a
description and invocation options.
=== wmlmove ===
Use this tool to generate commands that will move a unit between
namespaces; campaign to core, core to campaign, or campaign to
campaign. See the header comment of wmlmove for a description and
invocation options.
=== wmlunits ===
List names of all units in mainline, either as a mediawiki table or
as HTML.
=== TeamColorizer ===
Map the magenta team-color patches in the input image to red in the
output image, copy the result to output. (This script lives under
unit_tree).
=== extractbindings ===
Extract and format a list of keystroke bindings from a theme file.
Presently this generates a table suitable for wiki inclusion.
== Python API ==
=== wmltools.py ===
The main facility in this module is a cross-referencer class.
It also contains utility methods for working with the data tree.
See the header comment of wmtools.py for details
=== wmlparser.py ===
This python module contains code originally developed for CampGen - it contains
a general WML Parser written in Python, just like the Perl one. So if you want
to develop tools in Python instead of Perl and need a WML parser, it may save
some time.
The API currently is very sparsely documented, but I plan to extend this. In
general, wmlparser.py contains the WML Parser, which is used like:
parser = wmlparser.Parser(datapath)
Then:
parser.parse_file(filename)
or
parser.parse_stream(file)
or
parser.parse_text(string)
to set what to parse, and finally:
wmldata = parser.parse()
to read everything into a Python representation of the parsed data.
=== wmldata.py ===
This file has several utility methods defined to access and manipulate
WML data. Most of them will not be generally useful. An example:
for unit in wmldata.get_all("unit"):
print unit.get_text_val("id")
== Standalone use ==
=== wmlparser ===
If called standalone, wmlparser.py will parse whatever you give it and
dump back to stdout. For example:
python wmlparser.py -e {game.cfg} > game.dump
Should produce a nice several 100000 lines file of the complete configuration
with all included files and macros expanded to a single file.