wesnoth/data/tutorial2.cfg
2004-02-23 02:27:40 +00:00

176 lines
3.1 KiB
INI

[tutorial]
name=The Raiders Camp
map=map-tutorial2
turns=28
id=tutorial2
next_scenario=null
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
objectives="Victory:
@Defeat Delfador
Defeat:
#Death of Konrad
#Turns run out"
[side]
race=Elves
type=Fighter
description=Konrad
experience=0
side=1
canrecruit=1
recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Scout
facing=reverse
team_name=goodguys
controller=human
[unit]
type=Elder Mage
description=Delfador
side=1
x=20
y=5
ai_special=guardian
facing=reverse
[/unit]
[/side]
[side]
race=Bandits3
type=Outlaw
description=Minueth
side=2
canrecruit=1
recruit=Thug,Poacher,Thief,Footpad
gold=150
team_name=badguys
[unit]
type=Dark Adept
description=Gmmitwash
side=2
ai_special=guardian
x=3
y=20
[/unit]
[unit]
type=Ghoul
side=2
ai_special=guardian
x=4
y=20
[/unit]
[unit]
type=Ghoul
side=2
ai_special=guardian
x=3
y=19
[/unit]
[/side]
[event]
name=start
[message]
id=tut2_1
description=Delfador
message="Now, we have arrived at their camp. I'm going to teach you about recall."
[/message]
[message]
id=tut2_2
description=Korad
message="Recall?"
[/message]
[message]
id=tut2_3
description=Delfador
message="Soldiers that have fought for you in past battles and survived could be called again to serve you."
[/message]
[message]
id=tut2_4
description=Konrad
message="Ahhh, I see so I can have more experienced soldiers at my side."
[/message]
[message]
id=tut2_5
description=Delfador
message="Yes, that's the point."
[/message]
[/event]
[event]
name=turn 2
[message]
id=tut2_6
description=Delfador
message="I noticed that the bandits have the aid of some dark initiates and their undead minions."
[/message]
[message]
id=tut2_9
description=Konrad
message="Yes, I could see them, those unholy creatures look nasty!"
[/message]
[message]
id=tut2_10
description=Delfador
message="And they are dangerous too, their claws can poison your troops. Maybe you should recruit some shamans to your side."
[/message]
[message]
id=tut2_11
speaker=narrator
image="misc/tutorial7.png"
message="Units with healing power heal units near around them."
[/message]
[message]
id=tut2_11
speaker=narrator
image="misc/tutorial8.png"
message="Poisoned units lose hitpoints every turn until the were cured.
The heal skill only stop the poison one turn.
YOu should use a village or a unit with the cure skill to get rid of the poison."
[/message]
[allow_recruit]
side=1
type=Elvish Shaman
[/allow_recruit]
[/event]
[event]
name=die
[filter]
description=Konrad
[/filter]
[message]
id=tut2_15
description=Delfador
message="A nice try, Konrad, but it seems your skills have much to be improved still."
[/message]
[/event]
[event]
name=die
[filter]
description=Minueth
[/filter]
[message]
id=tut2_16
description=Delfador
message="You have bested all your enemies, Konrad. Congratulations on your skill."
[/message]
[/event]
[/tutorial]