wesnoth/data/traits.cfg
Jérémy Rosen fa8fb4593b fix range animation at last,
...also fix special items, and some special cases in campaigns all
related to the range change
2006-01-07 12:55:47 +00:00

90 lines
1.2 KiB
INI

#textdomain wesnoth
#define TRAIT_LOYAL
[trait]
id=loyal
name= _ "loyal"
description= _ "Zero upkeep"
[effect]
apply_to=loyal
[/effect]
[/trait]
#enddef
#define TRAIT_UNDEAD
[trait]
id=undead
name= _ "undead"
description= _ "Immune to poison"
[/trait]
#enddef
#define TRAIT_STRONG
[trait]
id=strong
name= _ "strong"
[effect]
apply_to=attack
range=melee
increase_damage=1
[/effect]
[effect]
apply_to=hitpoints
increase_total=1
[/effect]
[/trait]
#enddef
#define TRAIT_DEXTROUS
[trait]
id=dextrous
name= _ "dextrous"
[effect]
apply_to=attack
range=ranged
increase_damage=1
[/effect]
[/trait]
#enddef
#define TRAIT_QUICK
[trait]
id=quick
name= _ "quick"
[effect]
apply_to=movement
increase=1
[/effect]
[effect]
apply_to=hitpoints
increase_total=-10%
[/effect]
[/trait]
#enddef
#define TRAIT_INTELLIGENT
[trait]
id=intelligent
name= _ "intelligent"
[effect]
apply_to=max_experience
increase=-20%
[/effect]
[/trait]
#enddef
#define TRAIT_RESILIENT
[trait]
id=resilient
name= _ "resilient"
[effect]
apply_to=hitpoints
increase_total=10%
[/effect]
[effect]
apply_to=hitpoints
increase_total=3
[/effect]
[/trait]
#enddef