wesnoth/doc/man/wesnoth.6
Gunter Labes d2c216e570 when specifying --config-dir now put it under %APPDATA% on windows
(default remains as cwd\userdata but can be changed when defining
APPDATA_USERDATA at compile-time.)

sync commandline option descriptions between the manpage and --help
2008-09-26 10:09:48 +00:00

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.\" This program is free software; you can redistribute it and/or modify
.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
.\" (at your option) any later version.
.\"
.\" This program is distributed in the hope that it will be useful,
.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
.\" GNU General Public License for more details.
.\"
.\" You should have received a copy of the GNU General Public License
.\" along with this program; if not, write to the Free Software
.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
.\"
.
.TH WESNOTH 6 "2007" "wesnoth" "Battle for Wesnoth"
.
.SH NAME
wesnoth \- Battle for Wesnoth, a turn-based fantasy strategy game
.
.SH SYNOPSIS
.
.B wesnoth
[\fIOPTIONS\fR]
[\fIPATH_TO_DATA\fR]
.
.SH DESCRIPTION
.
Battle for
.B Wesnoth
is a turn-based fantasy strategy game.
Defeat all enemy leaders using a well-chosen cadre of troops, taking
care to manage your resources of gold and villages. All units have
their own strengths and weaknesses; to win, deploy your forces to
their best advantage while denying your foes the chance to do the
same. As units gain experience, they acquire new abilities and
become more powerful. Play in your own language and test your skill
against a smart computer opponent, or join Wesnoth's large community
of on-line players. Create your own custom units, scenarios or
campaigns, and share them with others.
.
.SH OPTIONS
.
.TP
.BI --bpp \ number
sets BitsPerPixel value. Example:
.B --bpp 32
.TP
.B -c, --campaign
goes directly to the campaign selection menu.
.TP
.BI --config-dir \ name
sets the user configuration directory to
.I name
under $HOME or %APPDATA% for windows.
.TP
.B --config-path
prints the path of the user configuration directory and exits.
.TP
.B -d, --debug
enables additional command mode options in-game
(see the wiki page at http://www.wesnoth.org/wiki/CommandMode for more information about command mode).
.TP
.B --dummylocales
use special dummy locales to switch to any language even if that language
isn't installed system-wide.
.TP
.B -e, --editor
start the in-game map editor directly.
.TP
.B --fps
displays the number of frames per second the game is currently running
at, in a corner of the screen.
.TP
.B -f, --fullscreen
runs the game in full screen mode.
.TP
.BI --gunzip \ infile.gz
decompresses a file which should be in gzip format and stores it
without the .gz suffix. The
.I infile.gz
will be removed.
.TP
.BI --gzip \ infile
compresses a file in gzip format, stores it as
.IR infile .gz
and removes
.IR infile .
.TP
.B -h, --help
displays a summary of command line options to standard output, and exits.
.TP
.BI -l,\ --load \ file
loads the savegame
.I file
from the standard save game directory.
If the
.B -e
or
.B --editor
option is used as well, starts the editor with the map from
.I file
open.
.TP
.BI --log- level = domain1 , domain2 , ...
sets the severity level of the log domains.
.B all
can be used to match any log domain. Available levels:
.BR error ,\ warning ,\ info ,\ debug .
By default the
.B error
level is used.
.TP
.B --logdomains
Dumps a list of all log domains and exits.
.TP
.B --max-fps
the number of frames per second the game can show, the value should be between
the 1 and 1000, the default is
.BR 50 .
.TP
.B -m, --multiplayer
runs a multiplayer game. There are additional options that can be used
together with
.B --multiplayer
as explained below.
.TP
.B --no-delay
runs the game without any delays for graphic benchmarking. This is automatically enabled by
.BR --nogui .
.TP
.B --nocache
disables caching of game data.
.TP
.B --nomusic
runs the game without music.
.TP
.B --nosound
runs the game without sounds and music.
.TP
.B --path
prints the name of the game data directory and exits.
.TP
.B --python-api
prints the runtime documentation for the python API.
.TP
.BI -r\ X x Y ,\ --resolution\ X x Y
sets the screen resolution. Example:
.B -r 800x600
.TP
.B --smallgui
allows to use screen resolutions down to 800x480 and resizes a few interface elements.
.TP
.BI -s,\ --server\ [host]
connects to the specified host if any, otherwise connect to the first server in preferences. Example:
.B --server server.wesnoth.org
.TP
.B -t, --test
runs the game in a small test scenario.
.TP
.B --validcache
assumes that the cache is valid. (dangerous)
.TP
.B -v, --version
shows the version number and exits.
.TP
.B -w, --windowed
runs the game in windowed mode.
.TP
.B --with-replay
replays the game loaded with the
.B --load
option.
.
.SH Options for --multiplayer
.
The side-specific multiplayer options are marked with
.IR number .
.I number
has to be replaced by a side number. It usually is 1 or 2 but depends on
the number of players possible in the chosen scenario.
.TP
.BI --algorithm number = value
selects a non-standard algorithm to be used by the AI controller for
this side. Available values:
.B idle_ai
and
.BR sample_ai .
.TP
.BI --controller number = value
selects the controller for this side. Available values:
.B human
and
.BR ai .
.TP
.BI --era= value
use this option to play in the selected era instead of the
.B Default
era. The era is chosen by an id. Eras are described in the
.B "data/multiplayer/eras.cfg"
file.
.TP
.B --exit-at-end
exits once the scenario is over, without displaying victory/defeat dialog which requires the user to click OK.
This is also used for scriptable benchmarking.
.TP
.B --nogui
runs the game without the GUI. Must appear before
.B --multiplayer
to have the desired effect.
.TP
.BI --parm number = name : value
sets additional parameters for this side. This parameter depends on the
options used with
.B --controller
and
.BR --algorithm .
It should only be useful for people designing their own AI. (not yet
documented completely)
.TP
.BI --scenario= value
selects a multiplayer scenario by id. The default scenario id is
.BR multiplayer_The_Freelands .
.TP
.BI --side number = value
selects a faction of the current era for this side. The faction is
chosen by an id. Factions are described in the data/multiplayer.cfg
file.
.TP
.BI --turns= value
sets the number of turns for the chosen scenario. The default is
.BR 50 .
.TP
Example to test your own AI against the default AI without starting the GUI:
.B wesnoth --nogui --multiplayer --controller1=ai --controller2=ai --algorithm2=python_ai --parm2=python_script:py/my_own_python_ai.py
.
.SH AUTHOR
.
Written by David White <davidnwhite@verizon.net>.
.br
Edited by Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> and Soliton <soliton.de@gmail.com>.
.br
This manual page was originally written by Cyril Bouthors <cyril@bouthors.org>.
.br
Visit the official homepage: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003-2007 David White <davidnwhite@verizon.net>
.br
This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation.
There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
.
.SH SEE ALSO
.
.BR wesnoth_editor (6),
.BR wesnothd (6)