mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-24 20:59:29 +00:00
385 lines
9.8 KiB
Plaintext
385 lines
9.8 KiB
Plaintext
#
|
|
# Sanity checks of the unit test system
|
|
#
|
|
0 test_return
|
|
1 test_return_fail
|
|
0 test_assert
|
|
1 test_assert_fail
|
|
1 test_assert_fail_two
|
|
0 test_lua_return
|
|
1 test_lua_return_fail
|
|
8 test_lua_return_victory
|
|
7 test_lua_return_defeat
|
|
0 test_lua_assert
|
|
1 test_lua_assert_fail
|
|
1 test_lua_assert_fail_in_fired_event
|
|
0 test_lua_assert_compare
|
|
1 test_lua_assert_compare_fail1
|
|
1 test_lua_assert_compare_fail2
|
|
1 test_lua_assert_compare_fail3
|
|
1 test_lua_assert_compare_fail4
|
|
1 test_lua_assert_compare_fail5
|
|
1 test_lua_assert_compare_fail6
|
|
1 test_lua_assert_compare_fail7
|
|
1 test_lua_assert_compare_fail8
|
|
1 test_lua_assert_compare_fail9
|
|
0 test_lua_assert_errors1
|
|
1 test_lua_assert_errors2
|
|
1 test_lua_assert_errors3
|
|
0 test_lua_assert_errors4
|
|
1 test_lua_assert_errors5
|
|
0 test_lua_assert_errors6
|
|
1 test_lua_assert_errors7
|
|
0 test_lua_assert_errors8
|
|
1 test_lua_assert_errors9
|
|
2 empty_test
|
|
0 test_end_turn
|
|
#
|
|
# The synchronisation mechanism
|
|
#
|
|
4 break_replay_with_lua_random
|
|
0 fixed_lua_random_replay_with_sync_choice
|
|
0 test_synced_state
|
|
#
|
|
# Security test
|
|
#
|
|
0 cve_2018_1999023
|
|
9 cve_2018_1999023_2
|
|
#
|
|
# Test Check Victory (If this isn't working other tests may have dubious value)
|
|
#
|
|
2 check_victory_basic_timeout
|
|
1 check_victory_basic_macro_check
|
|
8 check_victory_basic
|
|
1 check_victory_basic_fail
|
|
8 check_victory_basic_two
|
|
8 check_victory_basic_ai
|
|
1 check_victory_basic_ai_fail
|
|
8 check_victory_basic_ai_two
|
|
1 check_victory_one_no_units_fail_one
|
|
1 check_victory_one_no_units_fail_two
|
|
8 check_victory_one_no_units
|
|
1 check_victory_two_no_units_fail_one
|
|
1 check_victory_two_no_units_fail_two
|
|
8 check_victory_two_no_units
|
|
8 check_victory_always_one
|
|
8 check_victory_always_two
|
|
1 check_victory_always_no_units_fail
|
|
8 check_victory_always_no_units
|
|
1 check_victory_always_fail
|
|
1 check_victory_never_fail_one
|
|
1 check_victory_never_fail_two
|
|
1 check_victory_never_fail_three
|
|
8 check_victory_never_pass
|
|
7 check_victory_never_ai_fail
|
|
#
|
|
# WML API tests
|
|
#
|
|
0 two_plus_two
|
|
10 two_plus_two_fail
|
|
0 order_of_nested_events
|
|
0 test_clear_one
|
|
0 test_clear_two
|
|
0 test_unit_map
|
|
0 unit_spawns_at_nearest_vacant_hex
|
|
0 units_offmap_goto_recall
|
|
0 recall_by_unit_tag
|
|
0 test_move
|
|
9 test_move_fail_1
|
|
9 test_move_fail_2
|
|
9 test_move_fail_3
|
|
9 test_move_fail_4
|
|
9 test_move_fail_5
|
|
9 test_move_fail_6
|
|
0 test_move_unit
|
|
0 test_move_unit_in_circle
|
|
0 test_move_unit_to_occupied_location
|
|
0 sighted_on_move
|
|
0 move_skip_no_sighted_no_share_vision
|
|
0 move_skip_ally_sighted_no_share_vision
|
|
0 move_skip_all_sighted_no_share_vision
|
|
0 move_skip_no_sighted_yes_share_vision
|
|
0 move_skip_ally_sighted_yes_share_vision
|
|
0 move_skip_all_sighted_yes_share_vision
|
|
0 set_gold_in_prestart_one
|
|
0 set_gold_in_prestart_two
|
|
0 modify_turns_one
|
|
0 modify_turns_two
|
|
0 modify_turns_three
|
|
0 modify_turns_four
|
|
0 replace_schedule_prestart
|
|
0 modify_unit_facing
|
|
0 modify_unit_which_recall_list
|
|
0 put_to_recall_and_modify
|
|
0 event_handlers_in_events_1
|
|
0 event_handlers_in_events_3
|
|
0 event_handlers_in_events_2
|
|
0 event_handlers_in_events_4
|
|
0 event_handlers_in_events_5
|
|
0 event_handlers_in_events_6
|
|
0 event_handlers_in_events_7
|
|
0 event_handlers_in_events_8
|
|
0 event_handlers_in_events__delayed
|
|
0 event_handlers_in_events__delayed__dynamic_name
|
|
0 event_handlers_in_events__delayed__dynamic_filter
|
|
0 event_handlers_in_events__immediate
|
|
0 event_handlers_in_events__immediate__dynamic_name
|
|
0 event_handlers_in_events__immediate__dynamic_filter
|
|
0 event_remove_test
|
|
0 event_repeat_test
|
|
0 event_test_auto_variables_side_turn
|
|
0 event_test_auto_variables_xy
|
|
0 event_test_auto_variables_units
|
|
0 event_test_auto_variables_weapons
|
|
0 event_test_auto_variables_damage
|
|
0 event_test_auto_variables_owner
|
|
0 event_test_filter_condition
|
|
0 event_test_filter_side
|
|
0 event_test_filter_unit
|
|
0 test_ability_id_active
|
|
0 test_ability_id_not_active
|
|
0 event_test_filter_attack
|
|
0 event_test_filter_wfl
|
|
0 event_test_filter_wfl2
|
|
0 event_test_filter_lua_serializable
|
|
0 event_test_filter_lua_dynamic
|
|
9 event_test_filter_lua_dynamic_break_save
|
|
0 event_test_action_wml
|
|
0 event_test_lua
|
|
0 event_test_lua_advanced
|
|
0 event_test_lua_repeat
|
|
9 event_test_lua_break_save
|
|
0 test_lua_name
|
|
0 filter_vision
|
|
0 test_shroud_init
|
|
0 test_shroud_place_wml
|
|
0 test_shroud_place_lua
|
|
0 test_shroud_place_lua_data
|
|
0 test_shroud_override_all
|
|
0 test_shroud_override_data
|
|
0 test_shroud_remove_wml
|
|
0 test_shroud_remove_lua
|
|
0 test_shroud_remove_lua_data
|
|
0 test_shroud_modify_wml
|
|
0 test_shroud_modify_lua
|
|
0 scatter_units
|
|
0 has_ally
|
|
0 xp_mod_1
|
|
0 xp_mod_2
|
|
0 xp_mod_3
|
|
0 test_role_1
|
|
0 test_role_2
|
|
0 test_role_3
|
|
0 test_role_lua
|
|
0 events-test_nonfilterable
|
|
0 events-test_filterable1
|
|
0 events-test_filterable2
|
|
0 events-test_filterable3
|
|
0 events-test_victory
|
|
0 events-test_defeat
|
|
0 events-test_die
|
|
0 events-test_pre_attack_base
|
|
0 events-test_pre_attack_change_weapon
|
|
0 test_store_unit_defense_on
|
|
9 test_store_unit_defense_deprecated
|
|
# Terrain mask tests
|
|
0 test_terrain_mask_simple_nop
|
|
0 test_terrain_mask_simple_set
|
|
0 test_terrain_mask_simple_underlay
|
|
0 test_terrain_mask_simple_overlay
|
|
0 test_terrain_mask_simple_name
|
|
0 test_terrain_mask_simple_name_fail
|
|
0 test_terrain_mask_align_odd_on_odd
|
|
0 test_terrain_mask_align_odd_on_even
|
|
0 test_terrain_mask_align_even_on_odd
|
|
0 test_terrain_mask_align_even_on_even
|
|
0 test_terrain_mask_align_raw_on_odd
|
|
0 test_terrain_mask_align_raw_on_even
|
|
0 test_terrain_mask_deprecated_border_no
|
|
0 test_terrain_mask_deprecated_border_yes
|
|
0 test_terrain_mask_rule_basic
|
|
#
|
|
# LUA
|
|
#
|
|
0 lua_dofile
|
|
0 lua_require
|
|
0 lua_get_sides
|
|
0 test_wml_actions
|
|
0 test_wml_conditionals
|
|
0 lua_wml_tagnames
|
|
0 test_scoped_vars
|
|
0 as_text
|
|
0 test_lua_version_api
|
|
#
|
|
# Pathfinding
|
|
#
|
|
0 store_locations_one
|
|
0 store_locations_range
|
|
0 simple_find_path
|
|
# This test occasionally takes too long... (FIXME): 0 characterize_pathfinding_one
|
|
0 characterize_pathfinding_reach_1
|
|
0 characterize_pathfinding_reach_2
|
|
0 characterize_pathfinding_reach_3
|
|
0 characterize_pathfinding_reach_4
|
|
0 characterize_pathfinding_reach_5
|
|
0 characterize_pathfinding_reach_6
|
|
0 characterize_pathfinding_reach_7
|
|
#
|
|
# Movement types, and modifying them
|
|
#
|
|
0 test_elf_movement
|
|
0 test_orc_movement
|
|
0 test_elf_fast_cave_movement
|
|
0 test_elf_fast_hills_movement
|
|
0 test_elf_fast_cave_and_hills_movement
|
|
0 test_orc_fast_cave_movement
|
|
0 test_orc_fast_forest_movement
|
|
0 test_elf_slow_cave_movement
|
|
0 test_elf_longsighted_movement
|
|
0 test_orc_longsighted_movement
|
|
0 test_elf_longsighted_fast_cave_movement
|
|
0 test_elf_fast_cave_longsighted_movement
|
|
0 test_elf_vision
|
|
0 test_elf_fast_cave_vision
|
|
0 test_elf_fast_hills_vision
|
|
0 test_elf_longsighted_cave_vision
|
|
0 test_elf_longsighted_cave_and_hills_vision
|
|
0 test_elf_longsighted_cave_slow_cave_vision
|
|
0 test_resistances
|
|
# [effect]apply_to=movement and [effect]apply_to=vision
|
|
0 effect_move_affects_vision
|
|
0 effect_move_ignores_vision
|
|
0 effect_move_separated_vision
|
|
0 effect_vision
|
|
# [store_locations]
|
|
0 store_reachable_locations_vision
|
|
#
|
|
# General information queries
|
|
#
|
|
0 test_lua_colors
|
|
0 test_lua_colors_hexadecimal
|
|
#
|
|
# Attack calculations & codepath tests
|
|
#
|
|
8 alice_kills_bob
|
|
8 bob_kills_alice_on_retal
|
|
8 alice_kills_bob_levelup
|
|
8 bob_kills_alice
|
|
8 alice_kills_bob_on_retal
|
|
8 alice_kills_bob_on_retal_levelup
|
|
0 test_grunt_tod_damage
|
|
0 test_time_area_damage
|
|
0 test_time_area_prestart
|
|
0 test_berzerk_firststrike
|
|
0 feeding
|
|
0 firststrike_and_laststrike
|
|
0 backstab_active_with_accomplice_behind_bob
|
|
0 backstab_inactive_with_triangular_formation
|
|
0 backstab_inactive_with_statue_behind_bob
|
|
0 backstab_inactive_with_bobs_ally_behind_bob
|
|
0 reflexive_drains
|
|
0 reflexive_poison
|
|
0 reflexive_slow
|
|
0 swarm_disables_upgrades
|
|
0 swarm_disables_upgrades_with_abilities
|
|
0 swarm_disables_upgrades_with_abilities_fail
|
|
0 swarm_disables_upgrades_with_abilities_adjacent
|
|
0 swarm_disables_upgrades_with_abilities_adjacent_fail
|
|
0 swarm_disables_upgrades_with_abilities_adjacent_leadership
|
|
0 swarm_disables_upgrades_with_abilities_adjacent_leadership_fail
|
|
0 poison_opponent
|
|
0 test_add_in_leadership_abilities
|
|
0 test_sub_in_leadership_abilities
|
|
0 unslowable_status_test
|
|
0 unpetrifiable_status_test
|
|
0 test_force_chance_to_hit_macro
|
|
#
|
|
# Deterministic unit facing tests
|
|
0 recruit_facing_enemy_one
|
|
0 recruit_facing_enemy_two
|
|
0 recruit_facing_leader
|
|
0 recruit_facing_center
|
|
#
|
|
# Interface tests
|
|
#
|
|
0 test_wml_menu_items_1
|
|
10 test_wml_menu_items_2
|
|
0 test_wml_menu_items_3
|
|
#
|
|
# Conditional tests
|
|
#
|
|
0 check_conditionals_1
|
|
0 check_conditionals_2
|
|
# Standard Unit Filter tests
|
|
0 filter_this_unit_wml
|
|
0 filter_this_unit_tl
|
|
0 filter_this_unit_formula
|
|
0 filter_formula_unit
|
|
9 filter_formula_unit_error
|
|
# Interrupt tag tests
|
|
0 check_interrupts_break
|
|
0 check_interrupts_return
|
|
0 check_interrupts_continue
|
|
0 check_interrupts_break_global
|
|
0 check_interrupts_return_nested
|
|
9 check_interrupts_continue_global
|
|
0 check_interrupts_elseif
|
|
0 check_interrupts_case
|
|
# For-loop tests
|
|
9 forloop_all_zero
|
|
9 forloop_step_zero
|
|
0 forloop_once_positive
|
|
0 forloop_once_negative
|
|
0 forloop_twice_matched
|
|
0 forloop_twice_unmatched
|
|
0 forloop_empty_array
|
|
0 forloop_array
|
|
0 forloop_array_reverse
|
|
0 forloop_step_large_positive
|
|
0 forloop_step_large_negative
|
|
0 for_defaults
|
|
0 for_start2
|
|
0 for_end2
|
|
0 for_end2_step2
|
|
0 for_end-2
|
|
0 for_end-2_step-2
|
|
# AI Config Parsing tests
|
|
0 test_basic_simplified_aspect
|
|
0 test_basic_abbreviated_aspect
|
|
0 test_basic_standard_aspect
|
|
0 test_basic_composite_aspect
|
|
0 test_basic_lua_aspect
|
|
0 test_basic_composite_facet
|
|
0 test_basic_lua_facet
|
|
0 test_basic_composite_default_facet
|
|
0 test_basic_lua_default_facet
|
|
# AI Modification tests
|
|
0 test_modify_ai_delete_facet
|
|
0 test_modify_ai_change_facet
|
|
0 test_modify_ai_replace_facet
|
|
0 test_modify_ai_add_facet
|
|
0 test_modify_ai_change_default_facet
|
|
0 test_modify_ai_nested_facets
|
|
0 test_modify_ai_composite_default_facets
|
|
0 test_modify_ai_change_aspect
|
|
# Changing the number of sides
|
|
0 test_create_side
|
|
# Event tests
|
|
0 order_of_variable_events1
|
|
0 order_of_variable_events2
|
|
0 event_name_variable_substitution
|
|
# Game mechanics
|
|
0 heal
|
|
# Warnings about WML
|
|
0 unknown_scenario_false_positives
|
|
0 unknown_scenario_interpolated
|
|
9 unknown_scenario_1_0
|
|
|
|
# Lua API tests
|
|
0 lua_functional
|
|
0 lua_map_find
|
|
0 mapgen_filter_range
|
|
0 mapgen_filter_terrain
|
|
0 simulate_combat_clone_adjacent
|
|
0 simulate_combat_occupied
|