wesnoth/data/lua/wml/modify_unit.lua
Celtic Minstrel aaa2dc4ece Rollback possibility of wesnoth.get_units matching recall list units
Now it's renamed to wesnoth.units.find_on_map.

wesnoth.units.find implements the case of finding units on either the map or a recall list.
2019-11-15 22:39:09 -05:00

292 lines
8.0 KiB
Lua

local helper = wesnoth.require "helper"
local utils = wesnoth.require "wml-utils"
local wml_actions = wesnoth.wml_actions
-- The [modify_unit] implementation
-- modify_unit has basicially two implementations, the optimized implementation
-- in the first part of this file and the fallback (old) implementation in the
-- second part of this file
local function split_to_array(str)
-- Split string @str into a table using the delimiter @sep (default: ',')
local fields = {}
for c in utils.split(str) do
fields[#fields+1] = c
end
return fields
end
local function make_set(t)
local res = {}
for i, v in ipairs(t) do
res[v] = true
end
return res
end
local known_attributes = make_set {
"x",
"y",
"ai_special",
"goto_x",
"goto_y",
"extra_recruit",
"side",
"name",
"role",
"facing",
"attacks_left",
"hitpoints",
"max_hitpoints",
"moves",
"max_moves",
"experience",
"max_experience",
"resting",
"canrecruit",
"type",
"variation",
"ellipse",
"halo",
"recall_cost",
"description",
"hidden",
"unrenamable",
"rebuild",
}
local known_tags = make_set {
"object",
"advancement",
"trait",
"effect",
"filter",
"status",
"set_variable",
-- todo: "set_variables",
"clear_variable",
}
local function is_simple(cfg)
for k, v in pairs(wml.shallow_literal(cfg)) do
if type(k) == "string" then
if not known_attributes[k] then
return false
end
else
if not known_tags[v[1]] then
return false
end
end
end
return true
end
local function simple_modify_unit(cfg)
local filter = wml.get_child(cfg, "filter") or helper.wml_error "[modify_unit] missing required [filter] tag"
-- todo: investigate the following attrtibutes:
-- id, alpha, flying, overlays
local simple_attributes = {
"ellipse",
"halo",
"recall_cost",
"description",
"hidden",
"side",
"name",
"role",
"facing",
"attacks_left",
"hitpoints",
"max_hitpoints",
"moves",
"max_moves",
"experience",
"max_experience",
"resting",
"canrecruit",
}
local function handle_unit(u)
---------- ATTRIBUTES THAT NEED SPECIAL HANDLING ----------
if cfg.x or cfg.y then
u.loc = { cfg.x or u.x , cfg.y or u.y }
end
if cfg.goto_x or cfg.goto_y then
u["goto"] = { cfg.goto_x or u["goto"][1] , cfg.goto_y or u["goto"][2] }
end
if cfg.extra_recruit then
u.extra_recruit = split_to_array(cfg.extra_recruit)
end
if cfg.ai_special == "guardian" then
u.status.guardian = true
end
if cfg.unrenamable ~= nil then
u.renamable = not cfg.unrenamable
end
---------- SIMPLE ATTRIBUTES ----------
for i, name in ipairs(simple_attributes) do
if cfg[name] ~= nil then
u[name] = cfg[name]
end
end
---------- TAGS ----------
for i, t in ipairs(wml.shallow_parsed(cfg)) do
local tagname, tagcontent = t[1], t[2]
if tagname == "object" or tagname == "trait" or tagname == "advancement" then
if tagcontent.delayed_variable_substitution then
tagcontent = wml.literal(tagcontent)
else
tagcontent = wml.parsed(tagcontent)
end
u:add_modification(tagname, tagcontent);
elseif tagname == "effect" then
local apply_to = tagcontent.apply_to
if wesnoth.effects[apply_to] then
wesnoth.effects[apply_to](u, tagcontent)
else
helper.wml_error("[modify_unit] had invalid [effect]apply_to value")
end
elseif tagname == "status" then
for i, v in pairs(tagcontent) do
u.status[i] = v
end
elseif tagname == "set_variable" then
wesnoth.wml_actions.set_variable(tagcontent, u.variables)
elseif tagname == "clear_variable" then
wesnoth.wml_actions.clear_variable(tagcontent, u.variables)
end
end
-- handle 'type' and 'variation' last.
if cfg.type == "" then
u.experience = u.max_experience
elseif cfg.type or cfg.variation then
u.experience = 0
u:transform(cfg.type or u.type, cfg.variation)
end
-- by default always do an advancement here (not only when experience/max_experience/type was modified)
-- for compatibility with old code.
-- Skip for recall list units
if u.valid == 'map' and (cfg.experience or cfg.max_experience or cfg.rebuild ~= false) then
u:advance()
end
end
local this_unit = utils.start_var_scope("this_unit")
for i, u in ipairs(wesnoth.units.find(filter)) do
wml.variables["this_unit"] = u.__cfg
handle_unit(u)
end
utils.end_var_scope("this_unit", this_unit)
end
function wml_actions.modify_unit(cfg)
if is_simple(cfg) then
simple_modify_unit(cfg)
return
end
local unit_variable = "LUA_modify_unit"
local replace_mode = cfg.mode == "replace"
local function handle_attributes(cfg, unit_path, toplevel)
for current_key, current_value in pairs(wml.shallow_parsed(cfg)) do
if type(current_value) ~= "table" and (not toplevel or (current_key ~= "type" and current_key ~= "mode")) then
wml.variables[string.format("%s.%s", unit_path, current_key)] = current_value
end
end
end
local function handle_child(cfg, unit_path)
local children_handled = {}
local cfg = wml.shallow_parsed(cfg)
handle_attributes(cfg, unit_path)
for current_index, current_table in ipairs(cfg) do
local current_tag = current_table[1]
local tag_index = children_handled[current_tag] or 0
handle_child(current_table[2], string.format("%s.%s[%u]",
unit_path, current_tag, tag_index))
children_handled[current_tag] = tag_index + 1
end
end
local filter = wml.get_child(cfg, "filter") or helper.wml_error "[modify_unit] missing required [filter] tag"
local function handle_unit(unit_num)
local children_handled = {}
local unit_path = string.format("%s[%u]", unit_variable, unit_num)
local this_unit = wml.variables[unit_path]
wml.variables["this_unit"] = this_unit
handle_attributes(cfg, unit_path, true)
for current_index, current_table in ipairs(wml.shallow_parsed(cfg)) do
local current_tag = current_table[1]
if current_tag == "filter" then
-- nothing
elseif current_tag == "object" or current_tag == "trait" or current_tag == "advancement" then
local mod = current_table[2]
if mod.delayed_variable_substitution then
mod = wml.literal(mod)
else
mod = wml.parsed(mod)
end
local unit = wml.variables[unit_path]
unit = wesnoth.units.create(unit)
unit:add_modification(current_tag, mod)
unit = unit.__cfg;
wml.variables[unit_path] = unit
elseif current_tag == "effect" then
local mod = current_table[2]
local apply_to = mod.apply_to
if wesnoth.effects[apply_to] then
local unit = wml.variables[unit_path]
unit = wesnoth.units.create(unit)
wesnoth.effects[apply_to](unit, mod)
unit = unit.__cfg;
wml.variables[unit_path] = unit
else
helper.wml_error("[modify_unit] had invalid [effect]apply_to value")
end
elseif current_tag == "set_variable" then
local unit = wesnoth.units.create(wml.variables[unit_path])
wesnoth.wml_actions.set_variable(current_table[2], unit.variables)
wml.variables[unit_path] = unit.__cfg
elseif current_tag == "clear_variable" then
local unit = wesnoth.units.create(wml.variables[unit_path])
wesnoth.wml_actions.clear_variable(current_table[2], unit.variables)
wml.variables[unit_path] = unit.__cfg
else
if replace_mode then
wml.variables[string.format("%s.%s", unit_path, current_tag)] = {}
end
local tag_index = children_handled[current_tag] or 0
handle_child(current_table[2], string.format("%s.%s[%u]",
unit_path, current_tag, tag_index))
children_handled[current_tag] = tag_index + 1
end
end
if cfg.type then
if cfg.type ~= "" then wml.variables[unit_path .. ".advances_to"] = cfg.type end
wml.variables[unit_path .. ".experience"] = wml.variables[unit_path .. ".max_experience"]
end
wml_actions.kill({ id = this_unit.id, animate = false })
wml_actions.unstore_unit { variable = unit_path }
end
wml_actions.store_unit { {"filter", filter}, variable = unit_variable }
local max_index = wml.variables[unit_variable .. ".length"] - 1
local this_unit = utils.start_var_scope("this_unit")
for current_unit = 0, max_index do
handle_unit(current_unit)
end
utils.end_var_scope("this_unit", this_unit)
wml.variables[unit_variable] = nil
end