Eric S. Raymond 0ee463c8cf Enrich macro type checking some more and simplify the type inference rules.
Also head off a potential bug noted by Mordante with WML that
looks like {X_SPAN},{Y_SPAN}.
2008-02-10 09:38:07 +00:00
2008-02-10 09:13:19 +00:00
2008-02-10 00:44:07 +00:00
2008-02-08 13:20:40 +00:00
2008-01-27 11:59:04 +00:00
2008-01-14 22:04:37 +00:00
2008-01-26 20:51:42 +00:00
2007-12-30 11:18:09 +00:00
2007-12-30 11:18:09 +00:00

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 10 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%