wesnoth/data/tutorial2.cfg
2004-07-21 10:42:59 +00:00

188 lines
3.4 KiB
INI

[tutorial]
name= _ "The Raiders Camp"
map_data="{maps/Tutorial/Tutorial2}"
turns=28
id=tutorial2
next_scenario=null
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
objectives= _ "Victory:
@Defeat Minueth
Defeat:
#Death of Konrad
#Turns run out"
[side]
race=Elves
type=Fighter
description=Konrad
experience=0
side=1
canrecruit=1
recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Scout
facing=reverse
team_name=goodguys
controller=human
[unit]
type=Elder Mage
description=Delfador
side=1
x=20
y=5
ai_special=guardian
facing=reverse
[/unit]
[/side]
[side]
race=Bandits3
type=Outlaw
description=Minueth
side=2
canrecruit=1
recruit=Thug,Poacher,Thief,Footpad
gold=150
team_name=badguys
[unit]
type=Dark Adept
description=Gmmitwash
side=2
ai_special=guardian
x=3
y=20
[/unit]
[unit]
type=Ghoul
side=2
ai_special=guardian
x=4
y=20
[/unit]
[unit]
type=Ghoul
side=2
ai_special=guardian
x=3
y=19
[/unit]
[/side]
[event]
name=start
[message]
id=newtut2_1
description=Delfador
message= _ "Now, we have arrived at their camp. I am going to teach you about recall."
[/message]
[message]
id=newtut2_2
description=Korad
message= _ "Recall?"
[/message]
[message]
id=newtut2_3
description=Delfador
message= _ "Soldiers that have fought for you in past battles - and survived - may be called again to serve you."
[/message]
[message]
id=newtut2_4
description=Konrad
message= _ "Ahhh, I see. So I can have more experienced soldiers at my side."
[/message]
[message]
id=newtut2_5
description=Delfador
message= _ "Yes, that is the point."
[/message]
[/event]
[event]
name=turn 2
[message]
id=newtut2_6
description=Delfador
message= _ "I noticed that the bandits have the aid of some dark initiates and their undead minions."
[/message]
[message]
id=newtut2_7
description=Konrad
message= _ "Yes, I could see them. Those unholy creatures look nasty!"
[/message]
[message]
id=newtut2_8
description=Delfador
message= _ "And they are dangerous too. Their claws can poison your troops. Perhaps you should recruit some Shamans to your side."
[/message]
[message]
id=newtut2_9
speaker=narrator
image="misc/tutorial7.png"
message= _ "Units with healing power heal units near around them."
[/message]
[message]
id=newtut2_10
speaker=narrator
image="misc/tutorial8.png"
message= _ "Poisoned units lose hitpoints every turn until they are cured.
The heal skill can only hold off the poison's effects for one turn.
You must use a village or a unit with the cure skill to eliminate the poison."
[/message]
[allow_recruit]
side=1
type=Elvish Shaman
[/allow_recruit]
[/event]
[event]
name=die
[filter]
description=Konrad
[/filter]
[message]
id=newtut2_11
description=Delfador
message= _ "A nice try, Konrad, but it seems your skills still have much to be improved."
[/message]
[/event]
[event]
name=die
[filter]
description=Delfador
[/filter]
[message]
id=newtut2_12
description=Delfador
message= _ "They caught me. You should have been more cautious."
[/message]
[/event]
[event]
name=die
[filter]
description=Minueth
[/filter]
[message]
id=newtut2_13
description=Delfador
message= _ "You have bested all your enemies, Konrad. Congratulations on your skill."
[/message]
[/event]
[/tutorial]