Mark de Wever 0f6f0a1525 Added a new experimental feature in the new widget library.
This feature disables languages not available on the system. It has
only been tested on Linux and it can use more testing on other
platforms. (bug #11212)
2008-05-18 09:34:19 +00:00
2008-05-15 14:56:38 +00:00
2008-05-18 00:40:26 +00:00
2008-05-14 12:15:17 +00:00
2008-03-10 13:01:15 +00:00
2008-03-03 16:31:53 +00:00
2008-05-04 19:13:03 +00:00
2008-04-21 14:49:33 +00:00
2008-05-16 16:48:33 +00:00
2008-05-15 18:09:25 +00:00
2008-05-15 16:27:20 +00:00
2008-05-02 18:04:04 +00:00
2008-05-10 08:27:47 +00:00
2008-05-12 12:08:46 +00:00
2008-04-26 22:59:52 +00:00
2007-12-02 20:43:45 +00:00
2008-05-17 10:23:00 +00:00
2007-12-30 11:18:09 +00:00
2008-04-13 16:20:42 +01:00
2007-12-30 11:18:09 +00:00

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 9 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%