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upstream/wesnoth
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mirror of https://github.com/wesnoth/wesnoth synced 2025-05-12 19:38:02 +00:00
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wesnoth/data
History
Lari Nieminen 0faf469d3e Made the scenario able to interpret any R* terrain on the map...
...as being part of the secret path maze.
2010-10-23 22:17:24 +00:00
..
ai
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campaigns
Made the scenario able to interpret any R* terrain on the map...
2010-10-23 22:17:24 +00:00
core
wmllint: inserting "image=wesnoth-icon.png"
2010-10-23 22:01:06 +00:00
gui
Rename "title_creen_revision" label type to "title_screen_revision"
2010-10-22 22:24:02 +00:00
hardwired
'a enemy' -> 'an enemy'.
2010-09-27 05:53:33 +00:00
languages
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lua
Added more options to [store_reachable_locations].
2010-10-18 12:48:33 +00:00
multiplayer
Converted an apostrophe.
2010-10-18 07:52:03 +00:00
test
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themes
Whiteboard: add a new "Execute all actions" command,
2010-10-10 03:33:24 +00:00
tools
wmllint: *.editor_name is supposed to be translatable
2010-10-23 18:01:35 +00:00
_main.cfg
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advanced_preferences.cfg
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COPYING.txt
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game_config.cfg
Remove unused game_logo variable.
2010-10-08 19:45:32 +00:00
lan_server.cfg
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scenario-formula-recruitment.cfg
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scenario-formula.cfg
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scenario-leaders.cfg
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scenario-poisoning.cfg
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scenario-test.cfg
Initial implementation of the [select_unit] tag per bug #16819
2010-10-18 03:17:15 +00:00
schema-gui.cfg
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schema.cfg
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