Logo
Explore Help
Register Sign In
upstream/wesnoth
1
0
Fork 0
You've already forked wesnoth
mirror of https://github.com/wesnoth/wesnoth synced 2025-05-16 02:15:19 +00:00
Code Issues Packages Projects Releases Wiki Activity
wesnoth/data
History
Dave White 0fc5a40daa tweaked bay of pearls. Reduced Elvish Lord's movement
2003-11-14 18:31:41 +00:00
..
maps
fixed problem with items on status table displaying on top of each other
2003-11-13 18:27:46 +00:00
scenarios
made it so that text is drawn on screen progressively...
2003-11-14 18:10:14 +00:00
translations
Updated Danish translation
2003-11-14 16:01:54 +00:00
units
tweaked bay of pearls. Reduced Elvish Lord's movement
2003-11-14 18:31:41 +00:00
.gitignore
.cvsignore was added.
2003-09-18 16:10:09 +00:00
convert.pl
[[Image additions and property changes]]
2003-09-15 12:22:11 +00:00
deaths.cfg
updated units dying
2003-10-23 20:50:21 +00:00
game.cfg
converted combat calculations to use fixed-point math
2003-11-13 20:01:55 +00:00
intro.cfg
tweaked bay of pearls. Reduced Elvish Lord's movement
2003-11-14 18:31:41 +00:00
multiplayer.cfg
added heavy infantry and shock trooper units
2003-11-12 20:15:12 +00:00
sample_translation.cfg
Assasin -> Assassin, part 2.
2003-10-02 09:54:44 +00:00
scenario-test.cfg
attempt to fix hitpoint bar problem on MacOSX
2003-11-14 15:27:51 +00:00
schedules.cfg
added in colour cycling for day/night
2003-10-05 11:51:01 +00:00
terrain.cfg
Added new snow tiles.
2003-10-24 01:36:13 +00:00
tutorial.cfg
updated scenarios to use the 'next_scenario' system
2003-10-25 04:04:32 +00:00
Powered by Gitea Version: 1.23.7 Page: 752ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API