mirror of
https://github.com/wesnoth/wesnoth
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103 lines
2.5 KiB
INI
103 lines
2.5 KiB
INI
#textdomain wesnoth
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#define DEFAULT_ASPECT_VALUE ID VALUE
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[aspect]
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id={ID}
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engine=cpp
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name=composite_aspect
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[default]
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engine=cpp
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name=standard_aspect
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value={VALUE}
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[/default]
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[/aspect]
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#enddef
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#define DEFAULT_ASPECT_EMPTY ID
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[aspect]
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id={ID}
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engine=cpp
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name=composite_aspect
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[default]
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engine=cpp
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name=standard_aspect
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[/default]
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[/aspect]
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#enddef
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#define DEFAULT_ASPECT_EMPTY_SLF ID
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[aspect]
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id={ID}
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engine=cpp
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name=composite_aspect
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[default]
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engine=cpp
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name=standard_aspect
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[value]
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[not]
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[/not]
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[/value]
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[/default]
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[/aspect]
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#enddef
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{DEFAULT_ASPECT_EMPTY advancements}
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{DEFAULT_ASPECT_VALUE aggression 0.4}
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{DEFAULT_ASPECT_VALUE allow_ally_villages no}
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[aspect]
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id=attacks
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engine=cpp
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name=composite_aspect
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invalidate_on_gamestate_change=yes
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[default]
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engine=cpp
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name=ai_default_rca::aspect_attacks
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invalidate_on_gamestate_change=yes
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[/default]
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[/aspect]
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{DEFAULT_ASPECT_EMPTY_SLF avoid}
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{DEFAULT_ASPECT_VALUE caution 0.25}
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{DEFAULT_ASPECT_VALUE grouping offensive}
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{DEFAULT_ASPECT_VALUE leader_aggression -4.0}
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{DEFAULT_ASPECT_EMPTY leader_goal}
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{DEFAULT_ASPECT_VALUE leader_ignores_keep no}
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{DEFAULT_ASPECT_VALUE leader_value 3.0}
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{DEFAULT_ASPECT_VALUE passive_leader no}
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{DEFAULT_ASPECT_VALUE passive_leader_shares_keep no}
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{DEFAULT_ASPECT_VALUE recruitment_diversity 2.0}
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[aspect]
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id=recruitment_instructions
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engine=cpp
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name=composite_aspect
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[default]
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engine=cpp
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name=standard_aspect
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[value]
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[recruit]
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importance=0
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[/recruit]
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[/value]
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[/default]
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[/aspect]
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{DEFAULT_ASPECT_EMPTY recruitment_more}
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{DEFAULT_ASPECT_EMPTY recruitment_pattern}
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{DEFAULT_ASPECT_VALUE recruitment_randomness 50}
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[aspect]
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id=recruitment_save_gold
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engine=cpp
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name=composite_aspect
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[default]
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engine=cpp
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name=standard_aspect
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[value]
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active=0
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[/value]
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[/default]
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[/aspect]
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{DEFAULT_ASPECT_VALUE retreat_enemy_weight 1.0}
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{DEFAULT_ASPECT_VALUE retreat_factor 0.25}
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{DEFAULT_ASPECT_VALUE scout_village_targeting 3}
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{DEFAULT_ASPECT_VALUE simple_targeting no}
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{DEFAULT_ASPECT_VALUE support_villages no}
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{DEFAULT_ASPECT_VALUE village_value 1.0}
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{DEFAULT_ASPECT_VALUE villages_per_scout 4}
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