wesnoth/replay.hpp
Dave White e461d803c9 Initial code import.
[[The Wesnoth repository started off as CVS in September 2003 on
SourceForge. In September 2005 it was converted to Subversion using
cvs2svn and hosted at Gna!; the last CVS commit corresponded to
Subversion r8374.  In March 2013 it was converted to git by ESR
using reposurgeon 2.30; the last Subversion commit was r56594.

In the process, several small, abandoned experimental branches were
removed.  For all branches known to have been merged to trunk merge
points were found and patched in.

Comments have been massaged into git summary + body form; revision
references have been lifted to action stamps.  Conversion comments
are, like this one, enclosed in double square brackets. Typos in
change comments have often been quietly fixed. Some abbreviations
(notably for mainline campaign names) have been made more uniform
than they were in the Subversion comments.  Infix "::" to mark
a campaign-scenario pair (as in "HttT::12" has sometimes been 
inserted for clarity and to shorten summary lines.

Two branches, website/ and resources/, have been merged to trunk,
where their history now appears as that of those two top-level
directories rather than as separate branches.

Subversion property settings, and the commits in the Subversion
history that manipulated them, are almost all gone.  A few have
been translated to .gitignore files and setting of executable bits.

There are a few committers that we have been unable to identify.
These are:

uso
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The uid names seem to have been mechanically generated from Wesnoth
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domain name in the email address.]]
2003-09-15 11:52:41 +00:00

85 lines
2.1 KiB
C++

/*
Copyright (C) 2003 by David White <davidnwhite@optusnet.com.au>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#ifndef REPLAY_H_INCLUDED
#define REPLAY_H_INCLUDED
#include "config.hpp"
#include "display.hpp"
#include "map.hpp"
class replay
{
public:
replay();
replay(config& cfg);
config& get_config();
void set_save_info(const game_state& save);
const game_state& get_save_info() const;
void set_skip(int turns_to_skip);
void next_skip();
bool skipping() const;
void save_game(game_data& data, const std::string& label);
void add_recruit(int unit_index, const gamemap::location& loc);
void add_recall(int unit_index, const gamemap::location& loc);
void add_movement(const gamemap::location& a, const gamemap::location& b);
void add_attack(const gamemap::location& a, const gamemap::location& b,
int weapon);
void choose_option(int index);
void end_turn();
void undo();
int get_random();
void start_replay();
config* get_next_action();
void clear();
bool empty();
struct error {};
private:
//generic for add_movement and add_attack
void add_pos(const std::string& type,
const gamemap::location& a, const gamemap::location& b);
void add_value(const std::string& type, int value);
std::vector<config*>& commands();
config* add_command();
config cfg_;
unsigned int pos_;
config* current_;
game_state saveInfo_;
int skip_;
};
extern replay recorder;
//replays up to one turn from the recorder object
//returns true if it got to the end of the turn without data running out
bool do_replay(display& disp, const gamemap& map, const game_data& gameinfo,
std::map<gamemap::location,unit>& units,
std::vector<team>& teams, int team_num, const gamestatus& state,
game_state& state_of_game);
#endif