mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-16 18:31:32 +00:00

Now that we have both rumble.ogg and cave-in.ogg as sound effects, deprecate TREMOR and instead use a new QUAKE macro that is explicit about the sound effect requested.
142 lines
3.3 KiB
INI
142 lines
3.3 KiB
INI
#textdomain wesnoth
|
|
# These are clutter, scheduled to be removed.
|
|
|
|
# ! in comments is used for generating HTML documentation, ignore it otherwise.
|
|
|
|
#wmllint: markcheck off
|
|
#define DEPRECATE MACRO_NAME VERSION_NAME
|
|
# Tag macros for removal, the VERSION_NAME argument is the
|
|
# release where the message is shown the first time.
|
|
# The removal will be 2 versions later.
|
|
[deprecated_message]
|
|
message="Macro '" + {MACRO_NAME} + "' is scheduled for removal in Wesnoth " + {VERSION_NAME} + "."
|
|
[/deprecated_message]
|
|
#enddef
|
|
#wmllint: markcheck on
|
|
|
|
|
|
#define VICTORY_AND_DEFEAT_MUSIC
|
|
# This macro was totally unnecessary. Remove in 1.5.7
|
|
# wmllint: local spelling VICTORY_AND_DEFEAT_MUSIC
|
|
[deprecated_message]
|
|
message=_ "VICTORY_AND_DEFEAT_MUSIC is unnecessary and can be removed."
|
|
[/deprecated_message]
|
|
#enddef
|
|
|
|
#
|
|
# Deprecate these in favor of the {NEW,OLD}_{JOURNEY,BATTLE,REST} maxros.
|
|
# That way we can restyle the markers without breaking content.
|
|
# wmllint does the up-conversion automatically
|
|
#
|
|
|
|
#define DOT X Y
|
|
# Mark the specified map hex with a dot.
|
|
{DEPRECATE DOT 1.5.5}
|
|
[image]
|
|
x,y={X},{Y}
|
|
file=misc/dot.png
|
|
delay=500
|
|
[/image]
|
|
#enddef
|
|
|
|
#define CROSS X Y
|
|
# Mark the specified map hex with a cross.
|
|
{DEPRECATE CROSS 1.5.5}
|
|
[image]
|
|
x,y={X},{Y}
|
|
file=misc/cross.png
|
|
delay=500
|
|
[/image]
|
|
#enddef
|
|
|
|
#define DOT_CENTERED X Y
|
|
# A centered version of {DOT X Y} for easier application
|
|
{DEPRECATE DOT_CENTERED 1.5.5}
|
|
[image]
|
|
x,y={X},{Y}
|
|
file=misc/dot.png
|
|
delay=500
|
|
centered=yes
|
|
[/image]
|
|
#enddef
|
|
|
|
#define CROSS_CENTERED X Y
|
|
# A centered version of {CROSS X Y} for easier application
|
|
{DEPRECATE CROSS_CENTERED 1.5.5}
|
|
[image]
|
|
x,y={X},{Y}
|
|
file=misc/cross.png
|
|
delay=500
|
|
centered=yes
|
|
[/image]
|
|
#enddef
|
|
|
|
#define DOT_WHITE_CENTERED X Y
|
|
# A centered white dot representing the movement in the past scenarios
|
|
{DEPRECATE DOT_WHITE_CENTERED 1.5.5}
|
|
[image]
|
|
x,y={X},{Y}
|
|
file=misc/dot-white.png
|
|
centered=yes
|
|
[/image]
|
|
#enddef
|
|
|
|
#define CROSS_WHITE_CENTERED X Y
|
|
# A centered white cross representing the past battles
|
|
{DEPRECATE CROSS_WHITE_CENTERED 1.5.5}
|
|
[image]
|
|
x,y={X},{Y}
|
|
file=misc/cross-white.png
|
|
centered=yes
|
|
[/image]
|
|
#enddef
|
|
|
|
#define FLAG_WHITE_CENTERED X Y
|
|
# A centered white flag representing the past non-combat scenarios
|
|
{DEPRECATE FLAG_WHITE_CENTERED 1.5.5}
|
|
[image]
|
|
x,y={X},{Y}
|
|
file=misc/flag-white.png
|
|
centered=yes
|
|
[/image]
|
|
#enddef
|
|
|
|
#define FLAG_RED_CENTERED X Y
|
|
# A centered red flag representing the non-combat scenarios
|
|
{DEPRECATE FLAG_RED_CENTERED 1.5.5}
|
|
[image]
|
|
x,y={X},{Y}
|
|
file=misc/flag-red.png
|
|
delay=500
|
|
centered=yes
|
|
[/image]
|
|
#enddef
|
|
|
|
#define TREMOR
|
|
# Replaced by QUAKE, which has the sound as explicit argument.
|
|
{DEPRECATE TREMOR 1.5.6}
|
|
[sound]
|
|
name="rumble.ogg"
|
|
[/sound]
|
|
[scroll]
|
|
x=5
|
|
y=0
|
|
[/scroll]
|
|
[scroll]
|
|
x=-10
|
|
y=0
|
|
[/scroll]
|
|
[scroll]
|
|
x=5
|
|
y=5
|
|
[/scroll]
|
|
[scroll]
|
|
x=0
|
|
y=-10
|
|
[/scroll]
|
|
[scroll]
|
|
x=0
|
|
y=5
|
|
[/scroll]
|
|
#enddef
|