Eric S. Raymond 13d01a4e51 wmllint now has the capability to automatically check...
...that every description= in [message] and [filter] blocks refers to
a unit that is present in the scenario. This commit fixes almost all
bugs found with this test, and adds magic comments to handle places
where the WML doesn't supply a recognizable unit creation or recall
(usually because of macros).
2008-01-31 13:12:19 +00:00
2008-01-27 13:12:35 +00:00
2008-01-21 02:15:49 +00:00
2008-01-31 12:18:01 +00:00
2008-01-31 03:08:59 +00:00
2008-01-27 22:31:23 +00:00
2008-01-31 12:18:01 +00:00
2008-01-27 11:59:04 +00:00
2008-01-31 12:18:01 +00:00
2008-01-14 22:04:37 +00:00
2008-01-26 20:51:42 +00:00

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 10 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%