韦诺之战
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Iurii Chernyi 1462573062 refactoring of ai component model to a more object-oriented approach.
[modify_ai] now works fully and uniformly, with less code
duplication. added the ability to see all ai components from
gamestate_inspector.
2009-12-24 22:38:59 +00:00
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The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
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and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 250,000 posts from more
than 10,000 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>