wesnoth/data/core/terrain-graphics/internal-generic.cfg
2010-06-18 15:52:39 +01:00

321 lines
6.9 KiB
INI

#textdomain wesnoth
# internal macros (do not use in terrain-graphics.cfg)
#these macros are generic macros used to build more complicated macros
#they have no default parameters, these should be provided by the implementers
#define GENERIC_SINGLE_PLFB TERRAIN PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, *
* , *
, 1
* , *
, *"
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} ()}
layer={LAYER}
base=90,144
center=90,144
[/image]
[/terrain_graphics]
#enddef
#define GENERIC_RESTRICTED_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM ROTATION
[terrain_graphics]
map="
, 2
*, *
, 1
*, *
, *"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} {ROTATION}}
base=90,144
center=90,144
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef
#define GENERIC_RESTRICTED2_N_NE_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM ROTATION
[terrain_graphics]
map="
, 2
*, 2
, 1
*, *
, *"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} {ROTATION}}
base=90,144
center=90,144
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef
#define GENERIC_RESTRICTED2_N_SE_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM ROTATION
[terrain_graphics]
map="
, 2
*, *
, 1
*, 2
, *"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} {ROTATION}}
base=90,144
center=90,144
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef
#define GENERIC_RESTRICTED2_N_S_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM ROTATION
[terrain_graphics]
map="
, 2
*, *
, 1
*, *
, 2"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} {ROTATION}}
base=90,144
center=90,144
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef
#
# TERRAIN is next to at least two ADJACENT-hexes
#
#define GENERIC_RESTRICTED2_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM ROTATION
{GENERIC_RESTRICTED2_N_NE_PLFB ({TERRAIN}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {BUILDER} {IMAGESTEM} {ROTATION}}
{GENERIC_RESTRICTED2_N_SE_PLFB ({TERRAIN}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {BUILDER} {IMAGESTEM} {ROTATION}}
{GENERIC_RESTRICTED2_N_S_PLFB ({TERRAIN}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {BUILDER} {IMAGESTEM} {ROTATION}}
#enddef
#define GENERIC_RESTRICTED3_N_NE_SE_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM ROTATION
[terrain_graphics]
map="
, 2
*, 2
, 1
*, 2
, *"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} {ROTATION}}
base=90,144
center=90,144
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef
#define GENERIC_RESTRICTED3_N_NE_S_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM ROTATION
[terrain_graphics]
map="
, 2
*, 2
, 1
*, *
, 2"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} {ROTATION}}
base=90,144
center=90,144
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef
#define GENERIC_RESTRICTED3_N_NE_SW_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM ROTATION
[terrain_graphics]
map="
, 2
*, 2
, 1
2, *
, *"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} {ROTATION}}
base=90,144
center=90,144
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef
#define GENERIC_RESTRICTED3_N_SE_SW_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM ROTATION
[terrain_graphics]
map="
, 2
*, *
, 1
2, 2
, *"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} {ROTATION}}
base=90,144
center=90,144
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef
#
# TERRAIN ist next to at least three ADJACENT-hexes
#
#define GENERIC_RESTRICTED3_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM ROTATION
{GENERIC_RESTRICTED3_N_NE_SE_PLFB ({TERRAIN}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {BUILDER} {IMAGESTEM} {ROTATION}}
{GENERIC_RESTRICTED3_N_NE_S_PLFB ({TERRAIN}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {BUILDER} {IMAGESTEM} {ROTATION}}
{GENERIC_RESTRICTED3_N_NE_SW_PLFB ({TERRAIN}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {BUILDER} {IMAGESTEM} {ROTATION}}
{GENERIC_RESTRICTED3_N_SE_SW_PLFB ({TERRAIN}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {BUILDER} {IMAGESTEM} {ROTATION}}
#enddef