wesnoth/data/units/Undead_Corpse_Soulless.cfg
Lari Nieminen a19c2b090b Fixed some typoed image paths in drake glider...
...and wired death sounds into ghouls and corpses.
2006-07-28 10:39:29 +00:00

132 lines
3.2 KiB
INI

#macro to define most of Walking Corpse
#define UNIT_BODY_SOULLESS BASE_IMAGE MOVETYPE MOVES HP
id=Soulless
name= _ "Soulless"
race=undead
image="units/undead/{BASE_IMAGE}.png"
ellipse="misc/ellipse"
hitpoints={HP}
movement_type={MOVETYPE}
movement={MOVES}
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=11
usage=fighter
unit_description= _ "These animated walking corpses have become strong from long experience fighting the living.
Special Notes:"+{SPECIAL_NOTES_PLAGUE}
die_sound={SOUND_LIST:ZOMBIE_HIT}
{DEFENSE_ANIM "units/undead/{BASE_IMAGE}-defend.png" "units/undead/{BASE_IMAGE}.png" {SOUND_LIST:ZOMBIE_HIT} }
[resistance]
holy=200
[/resistance]
[death]
[frame]
begin=0
end=200
image="units/undead/{BASE_IMAGE}-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/undead/{BASE_IMAGE}-die-2.png"
[/frame]
[frame]
begin=400
end=600
image="units/undead/{BASE_IMAGE}-die-3.png"
[/frame]
[/death]
[attack]
name=touch
icon=attacks/touch-zombie.png
type=impact
range=melee
damage=7
number=3
[specials]
{WEAPON_SPECIAL_PLAGUE_TYPE (Walking Corpse)}
[/specials]
[animation]
direction=se,sw,ne,nw
[frame]
begin=-200
end=100
image="units/undead/{BASE_IMAGE}-attack.png"
sound=zombie-attack.wav
[/frame]
[/animation]
[animation]
direction=n
[frame]
begin=-200
end=100
image="units/undead/{BASE_IMAGE}-attack-n.png"
sound=zombie-attack.wav
[/frame]
[/animation]
[animation]
direction=s
[frame]
begin=-200
end=100
image="units/undead/{BASE_IMAGE}-attack-s.png"
sound=zombie-attack.wav
[/frame]
[/animation]
[/attack]
#enddef
[unit]
{UNIT_BODY_SOULLESS soulless smallfoot 4 28}
[movement_costs]
deep_water=4
[/movement_costs]
[variation]
variation_name=drake
{UNIT_BODY_SOULLESS soulless-drake drakefoot 4 36}
[movement_costs]
deep_water=4
[/movement_costs]
[/variation]
[variation]
variation_name=swimmer
{UNIT_BODY_SOULLESS soulless-swimmer swimmer 4 28}
[movement_costs]
forest=4
hills=4
[/movement_costs]
[/variation]
[variation]
variation_name=troll
{UNIT_BODY_SOULLESS soulless-troll largefoot 4 33}
[movement_costs]
deep_water=4
[/movement_costs]
[/variation]
[variation]
variation_name=wose
{UNIT_BODY_SOULLESS soulless-wose treefolk 3 40}
[movement_costs]
deep_water=3
[/movement_costs]
[/variation]
[variation]
variation_name=saurian
{UNIT_BODY_SOULLESS soulless-saurian lizard 4 25}
[movement_costs]
deep_water=4
[/movement_costs]
[/variation]
[variation]
variation_name=mounted
{UNIT_BODY_SOULLESS soulless-mounted mounted 5 33}
[movement_costs]
deep_water=4
[/movement_costs]
[/variation]
[/unit]
#undef UNIT_BODY_SOULLESS