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Turns out I mistook @celticminstrel's opinion that we should use include guards over pragma (737916e). Since all major compilers support `#pragma once`, there's no reason not to use it. For future mergability reasons, this excludes src/spirit_po and src/xBRZ. It also excludes src/boost-patched.
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
/*
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Copyright (C) 2014 - 2017 by Chris Beck <render787@gmail.com>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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/**
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*
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* This class is an abstract base class which represents a display context
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* (game map, units, and teams) together with a TOD manager. This, plus
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* the game data (WML variables) and a lua kernel (currently a singleton)
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* is sufficient to evaluate filters.
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*
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**/
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#pragma once
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#include <vector>
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class display_context;
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class tod_manager;
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class game_data;
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class game_lua_kernel;
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class filter_context {
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public:
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// accessors
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virtual const display_context & get_disp_context() const = 0;
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virtual const tod_manager & get_tod_man() const = 0;
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virtual const game_data * get_game_data() const = 0;
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virtual game_lua_kernel * get_lua_kernel() const = 0;
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// Dtor
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virtual ~filter_context() {}
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};
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