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Turns out I mistook @celticminstrel's opinion that we should use include guards over pragma (737916e). Since all major compilers support `#pragma once`, there's no reason not to use it. For future mergability reasons, this excludes src/spirit_po and src/xBRZ. It also excludes src/boost-patched.
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/*
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Copyright (C) 2003 - 2017 by Fabian Mueller <fabianmueller5@gmx.de>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#pragma once
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#include "halo.hpp"
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struct overlay
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{
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overlay(const std::string& img, const std::string& halo_img,
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halo::handle handle, const std::string& overlay_team_name, const std::string& item_id, const bool fogged) : image(img), halo(halo_img),
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team_name(overlay_team_name), id(item_id), halo_handle(handle) , visible_in_fog(fogged)
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{}
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overlay(const config& cfg) :
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image(cfg["image"]), halo(cfg["halo"]), team_name(cfg["team_name"]),
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name(cfg["name"].t_str()), id(cfg["id"]),
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halo_handle(), visible_in_fog(cfg["visible_in_fog"].to_bool())
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{
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}
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std::string image;
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std::string halo;
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std::string team_name;
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t_string name;
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std::string id;
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halo::handle halo_handle;
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bool visible_in_fog;
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};
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