Philippe Plantier 55710fa144 Updated terrain-graphics.cfg file.
Now it uses modules in a sub-directory, to reduce the bloat in the main file.

Updated castle graphics, improved them not tiling well since they
became 72x72. There is still work to be done.  Added forest-to-castle
transitions.
2004-06-03 19:59:57 +00:00

31 lines
678 B
INI

# Attachs an image to a single terrain tile, with a given probability.
# example: {TERRAIN_BASE_PROBABILITY g grassland-rocks 20}
#define TERRAIN_BASE_PROBABILITY LETTER IMAGE PROBABILITY
[terrain_graphics]
[tile]
x=0
y=0
type="{LETTER}"
[image]
z_index=-99
name={IMAGE}
[/image]
[/tile]
probability={PROBABILITY}
no_flag="terrain-{LETTER}"
set_flag="terrain-{LETTER}"
[/terrain_graphics]
#enddef
# Same as above, but with 100% probability
# example: {TERRAIN_BASE g grassland}
# Should be last on the list: when a terrain has been placed, no other one can.
#define TERRAIN_BASE LETTER IMAGE
{TERRAIN_BASE_PROBABILITY ({LETTER}) {IMAGE} 100}
#enddef