mirror of
https://github.com/wesnoth/wesnoth
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221 lines
7.6 KiB
HTML
221 lines
7.6 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<meta http-equiv="content-type" content="text/xhtml; charset=utf-8"/>
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<link href="styles/intl.css" type="text/css" title="Default" rel="stylesheet"/>
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<link rel="shortcut icon" type="image/png"
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href="http://www.wesnoth.org/mw/skins/glamdrol/ico.png"/>
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<title>Battle for Wesnoth 1.6</title>
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</head>
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<body>
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<div id='global'>
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<div id='header'>
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<div id='logo'>
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<a href='http://www.wesnoth.org'><img alt='Wesnoth logo'
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src='http://www.wesnoth.org/mw/skins/glamdrol/title12.jpg'/></a>
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</div>
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</div>
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<div id='nav'>
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</div>
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<div id='main'>
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<div id='content'>
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<h1>Battle for Wesnoth 1.6 Release Notes</h1>
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<!--
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TODO: add the correct date below...
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-->
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<p><em>March ??, 2009</em>. Once again it's time for that epoch-making event,
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a Wesnoth stable release. The Battle for Wesnoth team is proud to release
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version 1.6 of <em>The Battle for Wesnoth</em>, a <a
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href='http://www.gnu.org/philosophy/philosophy.html'>Free</a>, turn-based
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strategy game with a fantasy theme and roleplaying elements. The game is <a
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href='#download'>available for download</a> now for Windows, Mac OS X, and
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various GNU/Linux distributions.</p>
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<ul>
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<li>
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<a href='#game'>What's New in Wesnoth 1.6</a>
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<ul>
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<li><a href='#players'>For Players</a></li>
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<li><a href='#campdev'>For Campaign Developers</a></li>
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</ul>
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</li>
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<li><a href='#download'>Download</a></li>
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<li><a href='#more'>More Info</a></li>
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</ul>
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<br/>
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<h2 id='game'>What's New in Wesnoth 1.6</h2>
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<!--
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TODO: so far this is *ONLY* a paste of the rough text ESR wrote. It should
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be split up into parts and assigned to the different areas. Beside this some
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more content could/should be added about balancing and all the stuff. And some
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images showing the lovely new stuff have to be created, too...
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As a possible reference how it *CAN* look, have a look at the 1.4 announcement
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template:
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http://svn.gna.org/viewcvs/*checkout*/wesnoth/website/start/1.4/template.html?rev=24419
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-->
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<p>We have many new features for your delectation this time around:</p>
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<p>First, the new game content: There is a new mainline campaign, <em>The
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Legend of Wesmere</em>, with new gameplay features including (in one
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scenario) the ability to use the game AI as your commander for an
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allied side, setting its objectives as you like. Multiplayer has two
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new maps, 4p <em>Underworld</em> and 4p <em>A New Land</em>; existing maps have been
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revised and updated. There are two new units (Dread Bat and Royal
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Warrior), and one new terrain (cave path).</p>
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<p>Many mainline campaigns have improved storyline prose and new
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cutscenes or epilogs. Several have improved and redrawn campaign
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maps. All now have dates in the Wesnoth history timeline and almost
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all have journey animations on their campaign maps. The history and
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geography of Wesnoth have been developed in more depth and detail, and
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more campaigns now include references to events in that overall
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history, adding depth and richness to the narration.</p>
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<p>The game graphics have been improved, with a whole new range of unit
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portraits in more realistic styles. Many more units have full
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animations and team coloring. Forests get more variety with graphics
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for spring/summer, fall, and winter deciduous forest terrains. There
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are new village graphics for human cities and primitive tribal
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areas. There are three new original background tracks: <em>Heroes' Rite</em>,
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<em>The Dangerous Symphony</em>, and <em>The Deep Path</em>, and three special music
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clips for victory and defeat events.</p>
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<p>The game interface has continued to evolve, especially in making more
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dramatic use of portaits. Unit recall dialogs now display useful
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information about your veterans' traits. Addons now display their
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category when you browse them on the download server.</p>
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<p>For content authors, the map editor is much improved. It can be
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started from within the game now. You can toggle overlay displays
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of terrain codes and map coordinates while editing. The editor can
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handle multiple maps in a session, and you can take screenshots of
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full maps. There's also a new interactive editing tool for animated
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journey tracks.</p>
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<p>Less visible changes include improvements in the game AI, including a new
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formula-based AI that allows more flexible setting of objectives and an
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improved pathfinding algorithm. As usual, WML has grown more powerful
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with many new tags and attributes to extend the range of what
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campaign authors can do.</p>
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<p>A few features have been removed. The gamma-correction slider is
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gone; crash bugs in the SDL implementation behind the feature made it
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too dangerous. The support for writing Python AIs has been removed
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because the feature opened a serious security hole; we hope to build a
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functionally similar feature, possibly using a different and safer
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extension language, in 1.7.</p>
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<p>New game translations include Arabic, Croatian, Friulian, Latvian,
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Macedonian, and Marathi. Existing translations have been extensively
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updated and revised.</p>
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<!--
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<div class='thumb tright'>
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<div><img src='images/start-2.jpg' alt='Wesnoth Screenshot'/></div>
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</div>
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-->
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<h3 id='players'>For Players</h3>
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<!--
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TODO: fill with player related content...
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-->
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<p>...</p>
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<h3 id='campdev'>For Campaign Developers</h3>
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<!--
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TODO: fill with content relevant for UMC creators...
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-->
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<p>...</p>
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<div class='visualClear'></div>
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<h2 id='download'>Download</h2>
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<p>Battle for Wesnoth is made available under the <a
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href='http://www.gnu.org/copyleft/gpl.html'>GNU General Public License</a>
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(GPL). Source code is available from <a
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href='http://www.wesnoth.org'>wesnoth.org</a> where you will also find
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instructions for <a href='http://wesnoth.org/wiki/CompilingWesnoth'>building
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from source</a> on a range of different operating systems. Ready-to-go
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packages are also available for most popular operating systems,
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including Linux and Windows and Mac OS X.</p>
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<!--
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TODO: add the correct links once the files are available
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-->
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<ul>
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<li>
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<strong>
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<a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6.tar.bz2?download'>Source code</a>
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</strong>
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</li>
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<li>
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<strong>
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<a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6-windows.exe?download'>Wesnoth for MS Windows</a>
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</strong>
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</li>
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<li>
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<strong>
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<a href='http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.6.dmg?download'>Wesnoth for Mac OS X</a>
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</strong>
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</li>
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</ul>
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<p>You can get up to date information about downloads at the <a
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href='http://www.wesnoth.org/wiki/Download'>downloads page</a>.</p>
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<p>If you downloaded previous versions of the game, you might be interested in
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downloading the <a
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href='http://www.wesnoth.org/wiki/Download_Xdeltas'>xdelta</a> files only.</p>
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<h2 id='more'>More Info</h2>
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<ul>
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<li>
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<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/changelog'>Full Changelog</a>
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(English, very long)
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</li>
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<li><a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/doc/manual/manual.en.html'>User's Manual</a></li>
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<li><a href='http://www.wesnoth.org'>Wesnoth Official Website</a> (English)</li>
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<li><a href='http://www.wesnoth.org/start/1.0'>Wesnoth 1.0 Release Notes</a></li>
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<li><a href='http://www.wesnoth.org/start/1.2'>Wesnoth 1.2 Release Notes</a></li>
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<li><a href='http://www.wesnoth.org/start/1.4'>Wesnoth 1.4 Release Notes</a></li>
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</ul>
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<br/>
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<hr/>
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<div id="languages">
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<p>This page is also available in the following languages:</p>
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<ul>
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<!--LANGS-->
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</ul>
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</div>
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</div> <!-- content -->
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<div class="visualClear"></div>
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</div> <!-- main -->
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</div> <!-- global -->
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</body>
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</html>
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