wesnoth/data/core/_main.cfg
doofus-01 182a7bb602
Units - Dunefolk - Falconer branch of Skirmisher line (#4779)
* Units - Dunefolk - first draft at Falconer branch of skirmisher

* Dunefolk - revision to Falconer line

* Units - dunefolk - some progress on falconer standing animation

* Units - dunefolk - attack animations for falconer

* Units - dunefolk - defense and melee (partial) attack anims

* units - dunefolk - WIP lvl3 falconer

* units - dunefolk - revise falconer

* units - dunefolk - animation work on Falconer line

* units - dunefolk - falconer ability diversion revised to affect enemy chance-to-hit. Animation filter/trigger not yet resolved

* units/abilities - dunefolk falconer diversion ability-related animations mechanism

* units - dunefolk - sky_hunter animation frames

* dunefolk/abilities - fix diversion animations to work on die event

* abilities - schema validation induced correction

* abilities - diversion animations - attempt to fix case of undo movement

* units - dunefolk - finish some cosmetic issues for Falconer line

* units - dunefolk - wmlindent

* use on_undo over select in diversionability

undoing can only change the 'diversion' state if the original action also did,
so there is no reason to check it in all 'select' events.

* fixup

* minor clean-up

Co-authored-by: gfgtdf <daniel.gfgtdf@gmail.com>
2020-03-23 17:59:53 -07:00

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INI

#textdomain wesnoth
# Main purpose of this file is to ensure that macros get read in first.
# wmlscope: set export=yes
[lua]
code=<<
wesnoth.dofile 'lua/wml-tags.lua'
wesnoth.dofile 'lua/feeding.lua'
wesnoth.dofile 'lua/diversion.lua'
wesnoth.dofile 'lua/backwards-compatibility.lua'
>>
[/lua]
#ifndef NO_TERRAIN_GFX
{core/terrain-graphics/}
#endif
{core/macros/}
[credits_group]
{core/about.cfg}
[/credits_group]
[credits_group]
{core/about_i18n.cfg}
[/credits_group]
{core/help.cfg}
{core/hotkeys.cfg}
#ifndef NO_TERRAIN
{core/terrain.cfg}
#endif
{core/units.cfg}
{core/editor/}