mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-16 18:31:32 +00:00
199 lines
4.1 KiB
INI
199 lines
4.1 KiB
INI
#textdomain wesnoth
|
|
|
|
#define HIMG LAYER NAME
|
|
[image]
|
|
name={NAME}
|
|
layer={LAYER}
|
|
[/image]
|
|
|
|
#enddef
|
|
|
|
#define VIMG BASE NAME
|
|
[image]
|
|
name={NAME}
|
|
base={BASE}
|
|
[/image]
|
|
|
|
#enddef
|
|
|
|
#define HIMG_NIGHT LAYER NAME NAME_NIGHT
|
|
[image]
|
|
name={NAME}
|
|
layer={LAYER}
|
|
|
|
[variant]
|
|
tod=dusk
|
|
name={NAME_NIGHT}
|
|
[/variant]
|
|
[variant]
|
|
tod=first_watch
|
|
name={NAME_NIGHT}
|
|
[/variant]
|
|
[variant]
|
|
tod=second_watch
|
|
name={NAME_NIGHT}
|
|
[/variant]
|
|
[variant]
|
|
tod=dawn
|
|
name={NAME_NIGHT}
|
|
[/variant]
|
|
[/image]
|
|
|
|
#enddef
|
|
|
|
#define VIMG_NIGHT BASE NAME NAME_NIGHT
|
|
[image]
|
|
name={NAME}
|
|
base={BASE}
|
|
|
|
[variant]
|
|
tod=dusk
|
|
name={NAME_NIGHT}
|
|
[/variant]
|
|
[variant]
|
|
tod=first_watch
|
|
name={NAME_NIGHT}
|
|
[/variant]
|
|
[variant]
|
|
tod=second_watch
|
|
name={NAME_NIGHT}
|
|
[/variant]
|
|
[variant]
|
|
tod=dawn
|
|
name={NAME_NIGHT}
|
|
[/variant]
|
|
[/image]
|
|
|
|
#enddef
|
|
|
|
# This utility macro disables standard transitions on a given terrain type. It
|
|
# is used for castles and keeps, as those have custom transitions.
|
|
|
|
#define DISABLE_TRANSITIONS TERRAIN_PATTERN
|
|
[terrain_graphics]
|
|
map="
|
|
, 1
|
|
6, 2
|
|
, 7
|
|
5, 3
|
|
, 4"
|
|
[tile]
|
|
pos=1
|
|
set_flag=overlay-s,transition-s
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
set_flag=overlay-sw,transition-sw
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
set_flag=overlay-nw,transition-nw
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
set_flag=overlay-n,transition-n
|
|
[/tile]
|
|
[tile]
|
|
pos=5
|
|
set_flag=overlay-ne,transition-ne
|
|
[/tile]
|
|
[tile]
|
|
pos=6
|
|
set_flag=overlay-se,transition-se
|
|
[/tile]
|
|
[tile]
|
|
pos=7
|
|
type={TERRAIN_PATTERN}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
# Sets a specified flag to all hexes adjacent to a given type which is in turn
|
|
# adjacent to another given type. Used to set the transition2 flag for sunken
|
|
# keeps, so their cliff transition to water will be disabled.
|
|
|
|
#define SET_ADJACENT_FLAG CENTER_TERRAIN ADJACENT_TERRAIN ADJACENT_TO_TERRAIN FLAG
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., .
|
|
, 1
|
|
., .
|
|
, ."
|
|
|
|
[tile]
|
|
pos=1
|
|
type={CENTER_TERRAIN}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT_TERRAIN}
|
|
set_flag="adjacent_to_{ADJACENT_TO_TERRAIN}"
|
|
no_flag="adjacent_to_{ADJACENT_TO_TERRAIN}"
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 4
|
|
., .
|
|
, 3
|
|
., .
|
|
, ."
|
|
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT_TERRAIN}
|
|
has_flag="adjacent_to_{ADJACENT_TO_TERRAIN}"
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={ADJACENT_TO_TERRAIN}
|
|
no_flag={FLAG}-@R3
|
|
set_flag={FLAG}-@R3
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
# This utility macro sets a flag on a given terrain, if it is adjacent to an
|
|
# other terrain.
|
|
# Example:
|
|
# {FLAG_IF_ADJACENT Kud Cud keep-of-castle} flags all Kud tiles
|
|
# adjacent to Cud tiles with the keep-of-castle flag
|
|
#
|
|
# Use This to make other rule depend on adjacent terrain
|
|
|
|
#define FLAG_IF_ADJACENT TERRAIN ADJACENT FLAG CLASS
|
|
[terrain_graphics]
|
|
[tile]
|
|
x=0
|
|
y=0
|
|
type={TERRAIN}
|
|
set_flag={FLAG},{CLASS}
|
|
no_flag={CLASS}
|
|
[/tile]
|
|
[tile]
|
|
x=0
|
|
y=1
|
|
type={ADJACENT}
|
|
[/tile]
|
|
rotations=x,x,x,x,x,x
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define FLAG_REMAINING TERRAIN FLAG CLASS
|
|
[terrain_graphics]
|
|
[tile]
|
|
x=0
|
|
y=0
|
|
type={TERRAIN}
|
|
set_flag={FLAG},{CLASS}
|
|
no_flag={CLASS}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
#enddef
|