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Removed duplicate code that caused timer to be refreshed an additional time if time runs out. The usual refreshing in playmp_controller::after_human_turn is already called in this case as well (after turn ends). The duplicate code gave the bonuses before the turn ended, and after that the turn was ended (giving turn bonus again) only if there was no random seed incoming from the server. Conflicts: changelog
This directory contains the core resources usable in WML by all campaigns and add-on packages.