mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-03 19:27:49 +00:00
291 lines
3.6 KiB
INI
291 lines
3.6 KiB
INI
[terrain]
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image=void
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name=shroud
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char=" "
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[/terrain]
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[terrain]
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image=fog
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name=fog
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char="~"
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[/terrain]
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[terrain]
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image=ocean
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name=deep water
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char=s
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submerge=0.5
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unit_height_adjust=-3
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[/terrain]
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[terrain]
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image=coast
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name=shallow water
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adjacent_image=coast
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char=c
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submerge=0.4
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unit_height_adjust=-4
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[/terrain]
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[terrain]
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image=village-coast
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adjacent_image=coast
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name=mermen village
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char=Z
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aliasof=c
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no_overlay=true
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submerge=0.4
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unit_height_adjust=-4
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heals=true
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gives_income=true
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no_overlay=true
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[/terrain]
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[terrain]
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image=pier
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name=pier
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adjacent_image=coast
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char=p
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aliasof=gc
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#make this only overlay deep water, not shallow water
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no_overlay=true
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[/terrain]
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[terrain]
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image=swampwater,swampwater2,swampwater3
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name=swamp water
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char=w
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submerge=0.4
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unit_height_adjust=-3
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[/terrain]
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[terrain]
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image=village-swampwater
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adjacent_image=swampwater
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name=swamp village
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char=Y
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aliasof=tw
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no_overlay=true
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heals=true
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gives_income=true
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[/terrain]
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[terrain]
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image=ice
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name=ice
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char=i
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unit_height_adjust=-2
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aliasof=S
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light=true
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[/terrain]
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[terrain]
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image=bridge-n-s
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name=bridge
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char=|
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aliasof=gc
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[/terrain]
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[terrain]
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image=bridge-ne-sw
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name=bridgediag1
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char=/
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aliasof=gc
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[/terrain]
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[terrain]
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image=bridge-se-nw
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name=bridgediag2
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char=\
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aliasof=gc
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[/terrain]
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[terrain]
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image=desert,desert,desert,desert,desert,desert,desert-plant
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name=sand
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char=d
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light=true
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[/terrain]
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[terrain]
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image=road
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name=road
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char=R
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aliasof=g
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[/terrain]
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[terrain]
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image=dirt
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name=dirt
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char=r
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aliasof=g
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[/terrain]
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#grassland should contain mostly plain grassland, but occasionally
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#a few rocks
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[terrain]
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image=grassland-r1
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name=grassland
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char=g
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[/terrain]
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[terrain]
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image=village
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name=village
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char=t
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#make this not overlay nearby grassland (but will overlay other lower terrain)
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no_overlay=true
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heals=true
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gives_income=true
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[/terrain]
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[terrain]
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image=village-human
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name=human village
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char=v
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aliasof=t
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no_overlay=true
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adjacent_image=grassland
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heals=true
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gives_income=true
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[/terrain]
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[terrain]
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image=snow,snow,snow2
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name=tundra
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char=S
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light=true
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[/terrain]
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[terrain]
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image=village-snow
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adjacent_image=snow
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name=snow village
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char=V
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aliasof=tS
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no_overlay=true
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light=true
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heals=true
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gives_income=true
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[/terrain]
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[terrain]
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image=hills,hills,hills-variation1,hills-variation2,hills-variation3,hills-variation3
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name=hills
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char=h
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[/terrain]
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[terrain]
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image=snow-hills
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name=hills
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char=H
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aliasof=h
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[/terrain]
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[terrain]
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image=mountains
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name=mountains
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char=m
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[/terrain]
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[terrain]
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image=forest
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name=forest
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char=f
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[/terrain]
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[terrain]
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image=snow-forest
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name=forest
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aliasof=f
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char=F
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[/terrain]
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[terrain]
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image=cavewall
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name=cavewall
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char=W
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light=true
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[/terrain]
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[terrain]
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image=cave-floor1
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name=cave
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char=u
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[/terrain]
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[terrain]
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image=village-cave
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name=underground village
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char=D
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aliasof=tu
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no_overlay=true
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adjacent_image=cave
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heals=true
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gives_income=true
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[/terrain]
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[terrain]
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image=castle
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name=castle
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char=C
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unit_height_adjust=3
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recruit_onto=true
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[/terrain]
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[terrain]
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image=dirt
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name=encampment
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char=n
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aliasof=C
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unit_height_adjust=3
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recruit_onto=true
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[/terrain]
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[terrain]
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image=cave-floor1
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name=dwarven castle
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char=o
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aliasof=C
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unit_height_adjust=0
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recruit_onto=true
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[/terrain]
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[terrain]
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image=keep
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name=keep
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char=K
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unit_height_adjust=8
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aliasof=C
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light=true
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recruit_from=true
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recruit_onto=true
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[/terrain]
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#this is commented-out until someone actually makes it work
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#[terrain]
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#char=O
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#name=orccastle
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#aliasof=C
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#image=orccastle
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#[/terrain]
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[terrain]
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image=canyon-n-s
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name=canyon
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char=X
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[/terrain]
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# 'y' and 'z' are reserved chars
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# They can be used at the discretion of campaign designers
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#ifdef CAMPAIGN_EASTERN_INVASION
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[terrain]
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image=castle
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name=castle
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char=y
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aliasof=W
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[/terrain]
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#endif
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