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get_wml_location() returns an empty string on failure, and there is really no point in calling preprocess_file() on that -- it only results in a confusing error message. Replaces this sequence often found when Wesnoth can't resolve the path to its data directory: 20140612 23:37:05 error filesystem: Trying to open file with empty name. 20140612 23:37:05 error config: Could not open file could not initialize fonts ... with the following one: 20140612 23:38:52 error font: could not resolve path to fonts.cfg, file not found could not initialize fonts ... which should be a little bit more helpful in pointing users in the right direction in the aforementioned case.
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The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures. The game's source code and artwork, sound, and music assets are provided under the terms of the GNU General Public License version 2, or (at your option) any later version. Note that for artwork, sound, and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. For convenience, a reference copy of the GNU GPL version 2 is provided in the COPYING file in this distribution. Some portions of the source code can be used under different license terms, whenever stated as such in the source. See INSTALL for instructions on how to build the game from source code. A (translated) description of how to play the game can be found in doc/manual/manual.*.html . For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at: http://forums.wesnoth.org/
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