Ignacio R. Morelle 1b483bbf31 Don't call preprocess_file() on an empty path if fonts.cfg can't be found
get_wml_location() returns an empty string on failure, and there is
really no point in calling preprocess_file() on that -- it only results
in a confusing error message.

Replaces this sequence often found when Wesnoth can't resolve the path
to its data directory:

  20140612 23:37:05 error filesystem: Trying to open file with empty name.
  20140612 23:37:05 error config: Could not open file
  could not initialize fonts

... with the following one:

  20140612 23:38:52 error font: could not resolve path to fonts.cfg, file not found
  could not initialize fonts

... which should be a little bit more helpful in pointing users in the
right direction in the aforementioned case.
2014-06-12 23:41:15 -04:00
2013-06-23 10:07:53 +02:00
2014-03-02 18:58:25 +01:00
2014-05-08 02:14:14 +02:00
2014-05-09 20:23:28 +02:00
2014-06-08 15:49:00 +03:00
2014-06-12 17:10:40 -04:00
2014-01-01 02:08:52 -03:00
2014-03-07 19:46:06 -03:00
2014-06-11 12:35:19 +02:00
2014-05-10 14:34:02 -04:00

The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high
fantasy theme, featuring both single-player, and online/hotseat multiplayer
combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand
in any number of other adventures.

The game's source code and artwork, sound, and music assets are provided under
the terms of the GNU General Public License version 2, or (at your option) any
later version. Note that for artwork, sound, and music, we interpret
"preferred form of the work for making modifications" as the modifiable form
that the author chooses to ship us for the source tree. For convenience, a
reference copy of the GNU GPL version 2 is provided in the COPYING file in
this distribution.

Some portions of the source code can be used under different license terms,
whenever stated as such in the source.

See INSTALL for instructions on how to build the game from source code.

A (translated) description of how to play the game can be found in
doc/manual/manual.*.html .

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:

    http://www.wesnoth.org/

The official Battle for Wesnoth Forums (with over 400,000 posts from more than
20,000 registered members) can be found at:

    http://forums.wesnoth.org/
Description
韦诺之战
Readme 9 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%