mirror of
https://github.com/wesnoth/wesnoth
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997 lines
14 KiB
INI
997 lines
14 KiB
INI
# Terrain configuration file. Defines how the terrain _work_ in the game. How
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# the terrains _look_ is defined in terrain_graphics.cfg .
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# NOTE: terrain id's are used implicitly by the in-game help:
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# each "[terrain] id=some_id" corresponds to "[section] id=terrain_some_id"
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# or "[topic] id=terrain_some_id" identifying its description in [help]
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#translation table to convert from the old letters to the new letters
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#char= a b c d e f g h i j k l m n o p q r s t u v w x y z
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#str= Vhh Vhm Ww Ds Vea Ff Gg Hh Ai Wwf Ql Mm Ce Cud Vud Chs Re Wo Veg Uu Vhg Ss
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#char= A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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#str= Vhha Vda Ch Vu Rd Fa Gs Ha Dd Hd _K Vht Md Chr Do Chw Rr Aa Ft Vdt Vha Xu Qxu Vs Vwm
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#char= / | \ & _ ~ ? [ ] '
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#str= Bww/ Bww| Bww\ Xu _s _f Fet Uh Uf Uui
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[terrain]
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symbol_image=void
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id=off_map
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name= _ "None"
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string=_off
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[/terrain]
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[terrain]
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symbol_image=void
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id=shroud
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name= _ "Shroud"
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char=" "
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string=_s
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[/terrain]
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[terrain]
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symbol_image=fog
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id=fog
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name= _ "Fog"
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char="~"
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string=_f
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[/terrain]
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#
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# Frozen
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#
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[terrain]
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symbol_image=ice
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id=ice
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name= _ "Ice"
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string=Ai
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char=i
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unit_height_adjust=-2
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aliasof=Aa
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editor_group=frozen
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[/terrain]
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[terrain]
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symbol_image=snow
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id=tundra
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name= _ "Snow"
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string=Aa
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char=S
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editor_group=frozen
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[/terrain]
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#
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# Bridges
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#
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# >>>>>>>> Shallow Water Bridge
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[terrain]
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symbol_image=bridge-n-s-tile
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id=bridge
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name= _ "Bridge"
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char=|
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string=Ww^Bw|
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aliasof=Gg, Ww
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editor_group=bridge, water
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[/terrain]
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[terrain]
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symbol_image=bridge-ne-sw-tile
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id=bridgediag1
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name= _ "Bridge"
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char=/
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string=Ww^Bw/
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aliasof=Gg, Ww
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editor_group=bridge, water
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[/terrain]
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[terrain]
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symbol_image=bridge-se-nw-tile
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id=bridgediag2
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name= _ "Bridge"
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char=\
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string=Ww^Bw\
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aliasof=Gg, Ww
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editor_group=bridge, water
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[/terrain]
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# >>>>>>>> Deep Water Bridge
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[terrain]
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symbol_image=bridge-deep-n-s-tile
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id=bridgedeep
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name= _ "Bridge"
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#char=|
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string=Wo^Bw|
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aliasof=Gg, Wo
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editor_group=bridge, water
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[/terrain]
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[terrain]
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symbol_image=bridge-deep-ne-sw-tile
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id=bridgedeepdiag1
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name= _ "Bridge"
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#char=/
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string=Wo^Bw/
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aliasof=Gg, Wo
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editor_group=bridge, water
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[/terrain]
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[terrain]
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symbol_image=bridge-deep-se-nw-tile
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id=bridgedeepdiag2
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name= _ "Bridge"
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#char=\
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string=Wo^Bw\
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aliasof=Gg, Wo
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editor_group=bridge, water
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[/terrain]
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# >>>>>>>> Swamp Water Bridge
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[terrain]
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symbol_image=bridge-swamp-n-s-tile
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id=bridgeswamp
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name= _ "Bridge"
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string=Ss^Bw|
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aliasof=Gg, Ss
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editor_group=bridge, water
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[/terrain]
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[terrain]
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symbol_image=bridge-swamp-ne-sw-tile
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id=bridgeswampdiag1
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name= _ "Bridge"
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string=Ss^Bw/
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aliasof=Gg, Ss
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editor_group=bridge, water
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[/terrain]
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[terrain]
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symbol_image=bridge-swamp-se-nw-tile
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id=bridgeswampdiag2
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name= _ "Bridge"
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string=Ss^Bw\
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aliasof=Gg, Ss
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editor_group=bridge, water
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[/terrain]
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#
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# Castles
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#
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[terrain]
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symbol_image=castle/encampment-tile
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id=encampment
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name= _ "Encampment"
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string=Ce
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char=n
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aliasof=Ch
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle
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[/terrain]
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[terrain]
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symbol_image=castle/castle-tile
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id=castle
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name= _ "Castle"
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string=Ch
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char=C
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle
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[/terrain]
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[terrain]
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symbol_image=castle/elven/tile
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id=castle
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name= _ "Elven Castle"
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string=Cv
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aliasof=Ch
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle
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[/terrain]
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[terrain]
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symbol_image=castle/dwarven-castle-tile
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id=dwarven_castle
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name= _ "Dwarven Castle"
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string=Cud
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char=o
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aliasof=Ch
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unit_height_adjust=0
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recruit_onto=true
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editor_group=castle, cave
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[/terrain]
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[terrain]
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symbol_image=castle/ruin-tile
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id=ruin
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name= _ "Ruin"
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string=Chr
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char=N
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aliasof=Ch
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle
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[/terrain]
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[terrain]
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symbol_image=castle/sunken-ruin-tile
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id=sunkenruin
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name= _ "Sunken Ruin"
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string=Chw
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char=Q
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aliasof=Ch, Ww
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submerge=0.4
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle, water
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[/terrain]
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[terrain]
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symbol_image=castle/swamp-ruin-tile
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id=swampruin
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name= _ "Swamp Ruin"
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string=Chs
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char=q
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aliasof=Ch, Ss
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submerge=0.4
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle, water
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[/terrain]
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#this is commented-out until someone actually makes it work
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#[terrain]
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#char=O
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#string=Co
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#id=orccastle
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#aliasof=Ch
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#symbol_image=orccastle
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#editor_group=castle
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#[/terrain]
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#
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# Keeps
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#
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#for backward compatibility
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[terrain]
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symbol_image=castle/keep-tile
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id=keep
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name= _ "Keep"
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string=_K
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char=K
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unit_height_adjust=8
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aliasof=Ch
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recruit_from=true
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recruit_onto=true
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editor_group=castle
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[/terrain]
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[terrain]
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symbol_image=castle/encampment-keep-tile
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id=encampment_keep
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name= _ "Encampment keep"
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string=Ke
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aliasof=Ch
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unit_height_adjust=0
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recruit_from=true
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recruit_onto=true
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editor_group=castle
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[/terrain]
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[terrain]
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symbol_image=castle/keep-tile
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id=human_keep
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name= _ "Keep"
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string=Kh
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aliasof=Ch
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unit_height_adjust=20
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recruit_from=true
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recruit_onto=true
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editor_group=castle
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[/terrain]
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[terrain]
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symbol_image=castle/elven/keep-tile
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id=elven_keep
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name= _ "Elven Keep"
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string=Kv
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aliasof=Ch
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unit_height_adjust=20
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recruit_from=true
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recruit_onto=true
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editor_group=castle
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[/terrain]
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[terrain]
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symbol_image=castle/dwarven-keep-tile
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id=dwarven_keep
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name= _ "Dwarven keep"
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string=Kud
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aliasof=Ch
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unit_height_adjust=0
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recruit_from=true
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recruit_onto=true
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editor_group=castle, cave
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[/terrain]
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[terrain]
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symbol_image=castle/ruined-keep-tile
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id=ruined_keep
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name= _ "Ruined keep"
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string=Khr
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aliasof=Ch
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unit_height_adjust=20
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recruit_from=true
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recruit_onto=true
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editor_group=castle
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[/terrain]
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[terrain]
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symbol_image=castle/sunken-keep-tile
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id=sunken_keep
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name= _ "Sunken keep"
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string=Khw
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aliasof=Ch, Ww
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unit_height_adjust=20
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recruit_from=true
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recruit_onto=true
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editor_group=castle, water
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[/terrain]
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[terrain]
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symbol_image=castle/swamp-keep-tile
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id=swamp_keep
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name= _ "Swamp keep"
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string=Khs
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aliasof=Ch, Ss
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unit_height_adjust=20
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recruit_from=true
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recruit_onto=true
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editor_group=castle, water
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[/terrain]
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#this is commented-out until someone actually makes it work
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#[terrain]
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#string=Ko
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#id=orckeep
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#aliasof=Ch
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#symbol_image=orccastle
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#editor_group=castle
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#[/terrain]
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#
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# Desert
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#
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#UtbS desert crater
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[terrain]
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symbol_image=desert_crater
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id=crater
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name= _ "Crater"
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string=Dd^Dc
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aliasof=Ds
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editor_group=desert
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[/terrain]
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#New desert
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[terrain]
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symbol_image=desert
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id=desert
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name= _ "Desert"
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string=Dd
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aliasof=Ds
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char=I
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editor_group=desert
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[/terrain]
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#UtbS sand rubble
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[terrain]
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symbol_image=sand_rubble-tile
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id=sand_rubble
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name= _ "Rubble"
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string=Dd^Dr
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aliasof=Hh
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editor_group=desert
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[/terrain]
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#Old desert
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[terrain]
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symbol_image=sand
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id=sand
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name= _ "Sand"
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string=Ds
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char=d
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editor_group=desert
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[/terrain]
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[terrain]
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symbol_image=desert-oasis
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id=oasis
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name= _ "Oasis"
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string=Dd^Do
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char=P
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aliasof=Ds
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heals=8
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#gives_income=true
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editor_group=desert, forest
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[/terrain]
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#
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# Forests
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#
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[terrain]
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symbol_image=snow-forest-tile
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id=snow_forest
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name= _ "Snow Forest"
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string=Aa^Fpa
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char=F
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aliasof=Aa, Gs^Fp
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mvt_alias=-,Aa, Gs^Fp
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editor_group=frozen, forest
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[/terrain]
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[terrain]
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symbol_image=forest/great-tree-tile
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id=great_tree
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name= _ "Great Tree"
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string=Gg^Fet
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aliasof=Gs^Fp
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char="?"
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editor_group=forest
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[/terrain]
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[terrain]
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symbol_image=forest/pine-tile
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id=forest
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name= _ "Forest"
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string=Gs^Fp
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char=f
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editor_group=forest
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[/terrain]
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[terrain]
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symbol_image=forest/tropical-tile
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id=tropical_forest
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name= _ "Tropical Forest"
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string=Gs^Ft
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aliasof=Gs^Fp
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char=T
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editor_group=forest
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[/terrain]
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#
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# Grass
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#
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[terrain]
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symbol_image=flat/grass-r1
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id=grassland
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name= _ "Grassland"
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string=Gg
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char=g
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editor_group=flat
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[/terrain]
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[terrain]
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symbol_image=flat/grass-flowers1
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id=grassland_flowers
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name= _ "Grassland"
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string=Ggf
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aliasof=Gg
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editor_group=flat
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[/terrain]
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[terrain]
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symbol_image=flat/savanna
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id=savanna
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name= _ "Savanna"
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string=Gs
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char=G
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aliasof=Gg
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editor_group=flat
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[/terrain]
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#
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# Hills
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#
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[terrain]
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symbol_image=snow-hills
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id=snow_hills
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name= _ "Snow Hills"
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string=Ha
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char=H
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aliasof=Aa, Hh
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mvt_alias=-,Aa, Hh
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editor_group=frozen, rough
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[/terrain]
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[terrain]
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symbol_image=desert-hills
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id=desert_hills
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name= _ "Dunes"
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string=Hd
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char=J
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aliasof=Ds, Hh
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mvt_alias=-,Ds,Hh
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editor_group=desert, rough
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[/terrain]
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[terrain]
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symbol_image=hills-variation1
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id=hills
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name= _ "Hills"
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string=Hh
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char=h
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editor_group=rough
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[/terrain]
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#
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# Mountain
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#
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[terrain]
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symbol_image=desert-mountains
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id=desert_mountains
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name= _ "Mountains"
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string=Md
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char=M
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aliasof=Mm
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editor_group=rough
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[/terrain]
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[terrain]
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symbol_image=mountain-tile
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id=mountains
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name= _ "Mountains"
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string=Mm
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char=m
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editor_group=rough
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[/terrain]
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#
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# Unwalkable
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#
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[terrain]
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symbol_image=chasm-tile
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id=canyon
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name= _ "Chasm"
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string=Qxu
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char=X
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editor_group=cave
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[/terrain]
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[terrain]
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symbol_image=lava
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id=lava
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name= _ "Lava"
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string=Ql
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char=l
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aliasof=Qxu
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light=25
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editor_group=cave
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[/terrain]
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#
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# Roads
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#
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[terrain]
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symbol_image=desert-road
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id=road
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name= _ "Desert road"
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string=Rd
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char=E
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aliasof=Gg
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editor_group=desert, flat
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[/terrain]
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[terrain]
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symbol_image=flat/dirt
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id=dirt
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name= _ "Dirt"
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string=Re
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char=r
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aliasof=Gg
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editor_group=flat
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[/terrain]
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[terrain]
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symbol_image=flat/road
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id=road
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name= _ "Road"
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string=Rr
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char=R
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aliasof=Gg
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editor_group=flat
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[/terrain]
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[terrain]
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symbol_image=flat/farm-veg-spring-icon
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id=farm
|
|
name= _ "Farmland"
|
|
string=Re^Gvs
|
|
aliasof=Gg
|
|
editor_group=flat
|
|
[/terrain]
|
|
|
|
#
|
|
# Swamp
|
|
#
|
|
|
|
[terrain]
|
|
symbol_image=swamp/water-tile
|
|
id=swamp_water
|
|
name= _ "Swamp"
|
|
string=Ss
|
|
char=w
|
|
submerge=0.4
|
|
unit_height_adjust=-3
|
|
editor_group=water
|
|
[/terrain]
|
|
|
|
|
|
#
|
|
# Underground
|
|
#
|
|
|
|
[terrain]
|
|
symbol_image=cave/floor6
|
|
id=cave
|
|
name= _ "Cave"
|
|
string=Uu
|
|
char=u
|
|
editor_group=cave
|
|
[/terrain]
|
|
|
|
[terrain]
|
|
symbol_image=cave/beam-tile
|
|
id=cave_beam
|
|
name= _ "Cave Lit"
|
|
string=Uu^Ii
|
|
char='
|
|
aliasof=Uu
|
|
light=25
|
|
editor_group=cave
|
|
[/terrain]
|
|
|
|
[terrain]
|
|
symbol_image=mushrooms-tile
|
|
id=fungus
|
|
name= _ "Mushroom Grove"
|
|
string=Uu^Uf
|
|
char=]
|
|
editor_group=cave
|
|
[/terrain]
|
|
|
|
[terrain]
|
|
symbol_image=mushrooms-above-tile
|
|
id=fungusabove
|
|
name= _ "Mushroom Grove"
|
|
string=Re^Uf
|
|
editor_group=forest
|
|
[/terrain]
|
|
|
|
# haven't figured out the WML for this one
|
|
#[terrain]
|
|
#symbol_image=mushrooms-tile
|
|
#id=fungus_beam
|
|
#name= _ "Mushroom Grove Lit"
|
|
#string=Ufi
|
|
#aliasof=Uf
|
|
#light=25
|
|
#editor_group=cave
|
|
#[/terrain]
|
|
|
|
[terrain]
|
|
symbol_image=cave/hills-variation1
|
|
id=rocky_cave
|
|
name= _ "Rockbound Cave"
|
|
string=Uh
|
|
char=[
|
|
aliasof=Uu, Hh
|
|
mvt_alias=-,Uu, Hh
|
|
editor_group=cave, rough
|
|
[/terrain]
|
|
|
|
[terrain]
|
|
symbol_image=cave/hills-beam-tile
|
|
id=rocky_cave_beam
|
|
name= _ "Rockbound Cave Lit"
|
|
string=Uh^Ii
|
|
aliasof=Uu, Hh
|
|
mvt_alias=-,Uu, Hh
|
|
light=25
|
|
editor_group=cave, rough
|
|
[/terrain]
|
|
|
|
|
|
#
|
|
# Villages
|
|
#
|
|
|
|
# Desert
|
|
|
|
[terrain]
|
|
symbol_image=village/desert-tile
|
|
id=desert_village
|
|
name= _ "Village"
|
|
string=Dd^Vda
|
|
char=B
|
|
aliasof=Gg^Vh, Ds
|
|
heals=8
|
|
gives_income=true
|
|
editor_group=village, desert
|
|
[/terrain]
|
|
|
|
[terrain]
|
|
symbol_image=village/desert2-tile
|
|
id=desert_village
|
|
name= _ "Village"
|
|
string=Dd^Vdt
|
|
char=U
|
|
aliasof=Gg^Vh, Ds
|
|
heals=8
|
|
gives_income=true
|
|
editor_group=village, desert
|
|
[/terrain]
|
|
|
|
# Elven
|
|
|
|
[terrain]
|
|
symbol_image=village/elven-snow-tile
|
|
id=elven_snow_village
|
|
name= _ "Village"
|
|
string=Aa^Vea
|
|
char=e
|
|
aliasof=Gg^Vh
|
|
heals=8
|
|
gives_income=true
|
|
editor_group=village, frozen
|
|
[/terrain]
|
|
|
|
|
|
[terrain]
|
|
symbol_image=village/elven-tile
|
|
id=village
|
|
name= _ "Village"
|
|
char=t
|
|
string=Gg^Ve
|
|
aliasof=Gg^Vh
|
|
heals=8
|
|
gives_income=true
|
|
editor_group=village
|
|
[/terrain]
|
|
|
|
|
|
# Human
|
|
|
|
[terrain]
|
|
symbol_image=village/snow-tile
|
|
id=snow_village
|
|
name= _ "Village"
|
|
string=Aa^Vha
|
|
char=V
|
|
aliasof=Gg^Vh
|
|
heals=8
|
|
gives_income=true
|
|
editor_group=village, frozen
|
|
[/terrain]
|
|
|
|
[terrain]
|
|
symbol_image=village/human-tile
|
|
id=village
|
|
name= _ "Village"
|
|
char=v
|
|
string=Gg^Vh
|
|
heals=8
|
|
gives_income=true
|
|
editor_group=village
|
|
[/terrain]
|
|
|
|
[terrain]
|
|
symbol_image=village/human-hills-tile
|
|
id=hill_village
|
|
name= _ "Village"
|
|
string=Hh^Vhh
|
|
char=a
|
|
aliasof=Gg^Vh, Hh
|
|
heals=8
|
|
gives_income=true
|
|
editor_group=village, rough
|
|
[/terrain]
|
|
|
|
[terrain]
|
|
symbol_image=village/human-snow-hills-tile
|
|
id=snow-hill_village
|
|
name= _ "Village"
|
|
string=Ha^Vhha
|
|
char=A
|
|
aliasof=Gg^Vh, Hh
|
|
heals=8
|
|
gives_income=true
|
|
editor_group=village, frozen, rough
|
|
[/terrain]
|
|
|
|
[terrain]
|
|
symbol_image=village/human-mountain-tile
|
|
id=mountain_village
|
|
name= _ "Village"
|
|
string=Mm^Vhh
|
|
char=b
|
|
aliasof=Gg^Vh, Mm
|
|
heals=8
|
|
gives_income=true
|
|
editor_group=village, rough
|
|
[/terrain]
|
|
|
|
[terrain]
|
|
symbol_image=village/tropical-tile
|
|
id=tropical_forest_village
|
|
name= _ "Village"
|
|
string=Gs^Vht
|
|
char=L
|
|
aliasof=Gg^Vh
|
|
heals=8
|
|
gives_income=true
|
|
editor_group=village
|
|
[/terrain]
|
|
|
|
# Underground
|
|
|
|
[terrain]
|
|
symbol_image=village/cave-tile
|
|
id=underground_village
|
|
name= _ "Village"
|
|
string=Uu^Vu
|
|
char=D
|
|
aliasof=Gg^Vh, Uu
|
|
heals=8
|
|
gives_income=true
|
|
editor_group=village, cave
|
|
[/terrain]
|
|
|
|
[terrain]
|
|
symbol_image=village/dwarven-tile
|
|
id=dwarven_village
|
|
name= _ "Village"
|
|
string=Uu^Vud
|
|
char=p
|
|
aliasof=Gg^Vh, Uu
|
|
heals=8
|
|
gives_income=true
|
|
editor_group=village, cave
|
|
[/terrain]
|
|
|
|
# Water Village
|
|
|
|
[terrain]
|
|
symbol_image=village/coast-tile
|
|
id=mermen_village
|
|
name= _ "Village"
|
|
string=Ww^Vm
|
|
char=Z
|
|
aliasof=Ww
|
|
submerge=0.4
|
|
unit_height_adjust=-4
|
|
heals=8
|
|
gives_income=true
|
|
editor_group=water, village
|
|
[/terrain]
|
|
|
|
# Swamp
|
|
|
|
[terrain]
|
|
symbol_image=village/swampwater-tile
|
|
id=swamp_village
|
|
name= _ "Village"
|
|
string=Ss^Vhs
|
|
char=Y
|
|
aliasof=Gg^Vh, Ss
|
|
heals=8
|
|
gives_income=true
|
|
editor_group=water, village
|
|
[/terrain]
|
|
|
|
[terrain]
|
|
symbol_image=village/swamp-merfolk-tile
|
|
id=swamp_merfolk-village
|
|
name= _ "Village"
|
|
string=Ss^Vm
|
|
aliasof=Ss
|
|
heals=8
|
|
gives_income=true
|
|
editor_group=water, village
|
|
[/terrain]
|
|
|
|
|
|
#
|
|
# Water
|
|
#
|
|
|
|
[terrain]
|
|
symbol_image=water/ocean
|
|
id=deep_water
|
|
name= _ "Deep Water"
|
|
string=Wo
|
|
char=s
|
|
submerge=0.5
|
|
unit_height_adjust=-3
|
|
editor_group=water
|
|
[/terrain]
|
|
|
|
[terrain]
|
|
symbol_image=water/coast
|
|
id=shallow_water
|
|
name= _ "Shallow Water"
|
|
char=c
|
|
string=Ww
|
|
submerge=0.4
|
|
unit_height_adjust=-4
|
|
editor_group=water
|
|
[/terrain]
|
|
|
|
|
|
[terrain]
|
|
symbol_image=water/ford
|
|
id=ford
|
|
name= _ "River Ford"
|
|
string=Wwf
|
|
char=k
|
|
aliasof=Gg, Ww
|
|
submerge=0.3
|
|
unit_height_adjust=-4
|
|
editor_group=water
|
|
[/terrain]
|
|
|
|
#
|
|
# Impassable
|
|
#
|
|
|
|
[terrain]
|
|
symbol_image=cloud-tile
|
|
id=cloud
|
|
name= _ "Impassable Mountains"
|
|
string=Mm^Xm
|
|
char=&
|
|
aliasof=Xu
|
|
editor_group=rough
|
|
[/terrain]
|
|
|
|
[terrain]
|
|
symbol_image=cloud-desert-tile
|
|
id=clouddesert
|
|
name= _ "Impassable Desert Mountains"
|
|
string=Md^Xm
|
|
aliasof=Xu
|
|
editor_group=rough
|
|
[/terrain]
|
|
|
|
[terrain]
|
|
symbol_image=cave/wall-rough1
|
|
id=cavewall
|
|
name= _ "Cave Wall"
|
|
string=Xu
|
|
char=W
|
|
editor_group=cave
|
|
[/terrain]
|