mirror of
https://github.com/wesnoth/wesnoth
synced 2024-09-22 19:27:52 +00:00
ba195ecd8a
* Made serialized data be saved as untranslated. To achieve this, added the t_string class, which encapsulates a translatable string. * Completely rewrote the (text) WML parser, making it use a tokenizer / parser architecture. The parser is now much more strict and validates a WML grammar. - Change to the WML syntax: pluses are now ignored, spaces are now forbidden in WML keys * Rewrote the way the variables are interpolated. There is no more default interpolation, however, the vconfig class was added, which provides a variable-interpolating proxy to config objects. * There is still an important known bug: this is impossible to load textmode save games now, because the statistics module saves some WML with spaces in keys, which the parser refuses. I am commiting anyway to respect the string freeze; the fix for this bug will come tomorrow Hoping I do not break everything...
52 lines
939 B
INI
52 lines
939 B
INI
[unit]
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id=Revenant
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name= _ "Revenant"
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race=undead
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image="undead-revenant.png"
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image_defensive="undead-revenant-defend.png"
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hitpoints=40
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movement_type=undeadfoot
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movement=5
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experience=85
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level=2
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alignment=chaotic
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advanceto=Draug
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cost=25
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usage=fighter
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unit_description= _ "Revenants are undead creatures raised from once mighty warriors. While the warriors' will and soul are all but lost, their fighting skills certainly remain with the Revenant."
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get_hit_sound=skeleton-hit.wav
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[resistance]
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blade=60
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pierce=40
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impact=120
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[/resistance]
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[death]
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[frame]
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begin=0
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end=200
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image="undead-revenant-dying.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="undead-revenant-dying-2.png"
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[/frame]
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[/death]
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[attack]
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name=axe
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type=blade
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range=short
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damage=8
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number=4
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[frame]
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begin=-100
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end=100
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image="undead-revenant-attack.png"
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/attack]
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[/unit]
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