wesnoth/data/_main.cfg

128 lines
2.4 KiB
INI

#textdomain wesnoth
{themes/}
{core/}
#ifdef MULTIPLAYER
{multiplayer/}
#endif
{campaigns/}
#ifdef EDITOR
[textdomain]
name="wesnoth-editor"
[/textdomain]
#endif
{scenario-test.cfg}
{scenario-formula.cfg}
{scenario-formula-recruitment.cfg}
[textdomain]
name="wesnoth"
[/textdomain]
[textdomain]
name="wesnoth-units"
[/textdomain]
[textdomain]
name="wesnoth-multiplayer"
[/textdomain]
# required to wire it in rather early, won't work in the ifdef for the tutorial
[textdomain]
name="wesnoth-tutorial"
[/textdomain]
# does not work when wired in only in the multiplayer file, do not ask me why...
[textdomain]
name="wesnoth-anl"
[/textdomain]
# Include the terrain-graphics definitions after the campaigns so campaign specific
# terrains work properly.
{core/terrain-graphics.cfg}
[binary_path]
path=data/core
[/binary_path]
[advanced_preference]
field=compress_saves
name=_"Compressed Saves"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=mouse_scrolling
name=_"Mouse Scrolling"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=middle_click_scrolls
name=_"Middle-click Scrolling"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=scroll_when_mouse_outside
name=_"Keep scrolling when mouse leaves window"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=animate_map
name=_"Animate Map"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=startup_effect
name=_"Show Titlescreen Animation"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=unit_standing_animations
name=_"Unit Standing Animations"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=show_combat
name=_"Show Combat"
type=boolean
default=yes
[/advanced_preference]
# this can be uncommented once type=int or similar is supported
#[advanced_preference]
# field=ping_timeout
# name=_"Ping Timeout"
# type=int
# default=60
#[/advanced_preference]
{game_config.cfg}
[textdomain]
name="wesnoth-lib"
[/textdomain]
#ifdef TUTORIAL
[binary_path]
path=data/campaigns/tutorial
[/binary_path]
[+units]
{campaigns/tutorial/units}
[/units]
{campaigns/tutorial/scenarios}
#endif