Mark de Wever 1e06d99b2f Add a better test to detect old portraits.
It seems not all old images are 205x205 so that test failed. Now test
whether both dimensions are < 300 if so treat it as an old small image
and don't scale otherwise scale. This doesn't work entirely for Arne
(TB) 297x333 but unscaled he'll hide some text.
2009-01-18 05:43:34 +00:00
2009-01-16 20:59:43 +00:00
2009-01-05 20:56:16 +00:00
2008-11-02 15:03:02 +00:00
2008-12-16 16:32:40 +00:00
2009-01-17 16:39:07 +00:00
2009-01-11 13:15:27 +00:00
2009-01-17 19:05:57 +00:00
2009-01-01 10:27:41 +00:00
2008-10-04 12:04:07 +00:00
2008-09-03 15:46:56 +00:00
2009-01-17 19:05:57 +00:00
2008-11-23 11:38:41 +00:00

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 250,000 posts from more
than 10,000 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 8.9 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%