韦诺之战
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Ali El Gariani 1e12b3b999 Remove internal image path function ~L() which applied lightmap.
Not used anymore by the ToD engine. I hesitated to let it live there
but just realised that it requires lightmap having same width as the
image, which makes it too limited.
2011-12-16 03:38:59 +00:00
attic
cmake
data Make the Water Lilies terrain descriptions visible only in the editor 2011-12-15 02:52:15 +00:00
doc pot-update (with string changes, cf wesnoth-i18n ml post) 2011-12-15 09:48:20 +00:00
fonts
graphincludes/project
icons
images
misc/fortunes
packaging
po updated Galician and Lithuanian translation 2011-12-15 21:04:44 +00:00
projectfiles testwise enable --std=c++0x in CodeBlocks 2011-12-14 14:50:39 +00:00
resources
scons
sounds
src Remove internal image path function ~L() which applied lightmap. 2011-12-16 03:38:59 +00:00
utils
website
.gitignore
changelog changelog update 2011-12-16 01:30:47 +00:00
CMakeLists.txt
config.h.cmake
COPYING
copyright
Doxyfile Bumped version number in Doxyfile. 2011-12-06 01:56:58 +00:00
INSTALL
l10n-spec
l10n-track
players_changelog updated Galician and Lithuanian translation 2011-12-15 21:04:44 +00:00
py-compile
README
RELEASE_NOTES forgot to empty the RELEASE_NOTES after announcing 1.9.12, 2011-12-10 21:17:11 +00:00
SConstruct
wesnoth.kdevelop

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A (translated) description of how to play the game can be found in 
doc/manual/manual.*.html .

To be notified of new releases, subscribe to this rss feed:
    http://feed43.com/wesnoth.xml
It does list all news from the Wesnoth frontpage, so you will also have some
additional notifications, but at least you should be aware of all releases.

Wesnoth User and Developer Forums (with over 390,000 posts from more
than 16,000 registered members) can be found at
    http://forums.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>