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This makes the feature more powerful as well. You can define less than the max number of traits manually and have the remainder filled in randomly. It also forces undead and mechanical to always be assigned when available for a unit. Currently no random traits are assigned to leaders. The problem is that random number generation triggered by the leader creation isn't properly handled in MP games, so only must have traits can be given out currently. This is controlled by [trait] configuration, so down the road traits that are not unbalancing for MP play (quick was especially seen as a problem for MP) may be given to leaders.
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The game's license is described in COPYING. See INSTALL for instructions on how to build the game from source code. A description of how to play the game can be found in MANUAL. To be notified of new releases, go to http://freshmeat.net/projects/wesnoth and 'subscribe to new releases'. Wesnoth User and Developer Forums (with over 100,000 posts from more than 2,800 registered members) can be found at http://forum.wesnoth.org/ For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ David White <davidnwhite@verizon.net>
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