Eric S. Raymond 1f1fc2164f Re-enable macro argument type checking, and fix some glitches it turns up.
Most changes in this diff just rename macro formal args so they match
what the type checker expects.
2008-06-09 16:25:13 +00:00
..
2008-03-21 09:42:57 +00:00
2008-02-26 10:29:20 +00:00
2008-03-21 03:02:31 +00:00

Tools for hacking or generating WML, maps, images, and sounds belong here.
Tools for sanity-checking the mainline campaigns and associated data 
also belong here.

== Scripts ==

=== wesnoth_addon_manager ===

Command-line client for uploading WML content to and downloading from
the add-on server.

=== wmllint ===

This tool lifts WML from older dialects to current and performs sanity checks.
See the header comment of wmllint for a description and invocation options.

=== wmlscope ===

A WML cross-reference checker.  Normally you'll use this to list
unresolved symbols., if any.  See the header comment of wmlscope for a
description and invocation options.

=== wmlmove ===

Use this tool to generate commands that will move a unit between
namespaces; campaign to core, core to campaign, or campaign to
campaign.  See the header comment of wmlmove for a description and
invocation options.

=== wmlunits ===

List names of all units in mainline, either as a mediawiki table or
as HTML.

=== TeamColorizer ===

Map the magenta team-color patches in the input image to red in the
output image, copy the result to output.  (This script lives under
unit_tree).

=== extractbindings ===

Extract and format a list of keystroke bindings from a theme file.
Presently this generates a table suitable for wiki inclusion.

== Python API ==

=== wmltools.py ===

The main facility in this module is a cross-referencer class.  
It also contains utility methods for working with the data tree.
See the header comment of wmtools.py for details

=== wmlparser.py ===

This python module contains code originally developed for CampGen - it contains
a general WML Parser written in Python, just like the Perl one. So if you want
to develop tools in Python instead of Perl and need a WML parser, it may save
some time.

The API currently is very sparsely documented, but I plan to extend this. In
general, wmlparser.py contains the WML Parser, which is used like:

parser = wmlparser.Parser(datapath)

Then:

parser.parse_file(filename)
or
parser.parse_stream(file)
or
parser.parse_text(string)

to set what to parse, and finally:

wmldata = parser.parse()

to read everything into a Python representation of the parsed data.

=== wmldata.py ===

This file has several utility methods defined to access and manipulate
WML data.  Most of them will not be generally useful. An example:

for unit in  wmldata.get_all("unit"):
    print unit.get_text_val("id")

== Standalone use ==

=== wmlparser ===

If called standalone, wmlparser.py will parse whatever you give it and
dump back to stdout. For example:

python wmlparser.py -e {game.cfg} > game.dump

Should produce a nice several 100000 lines file of the complete configuration
with all included files and macros expanded to a single file.