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700 lines
21 KiB
Plaintext
700 lines
21 KiB
Plaintext
# #-#-#-#-# wesnoth-anl.cpp.pot (PACKAGE VERSION) #-#-#-#-#
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR Wesnoth development team
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2009-07-28 12:40+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#. [multiplayer]: id=multiplayer_A_New_Land
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
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msgid "4p - A New Land"
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msgstr ""
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#. [multiplayer]: id=multiplayer_A_New_Land
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
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msgid ""
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"This 4p survival scenario allows you to construct buildings and terraform "
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"the land. Use map settings. Recommended starting gold=100."
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msgstr ""
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#. [part]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
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msgid ""
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"In the aftermath of the great war the remnants of humanity fled to an "
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"obscure secluded glen. Though they knew they could not hide from the mighty "
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"armies that had crushed their homeland, the leaders of the resistance hoped "
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"only for enough time to rebuild their forces."
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msgstr ""
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#. [objectives]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
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msgid "Right-click on your leader during your turn for help"
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msgstr ""
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#. [objective]: condition=win
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
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msgid "You must survive until turn 25."
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msgstr ""
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#. [side]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:52
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:67
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:82
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:97
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msgid "teamname^Team 1"
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msgstr ""
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#. [side]: type=Death Knight
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#. [side]: type=Orcish Sovereign
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:115
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:142
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:169
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:196
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msgid "teamname^Team 2"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:436
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msgid ""
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"You destroy the mushroom mine. The northwest undead now have 10 less income."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:456
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msgid ""
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"You destroy the mushroom mine. The northeast orcs now have 10 less income."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:476
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msgid ""
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"You destroy the mushroom mine. The southwest orcs now have 10 less income."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:496
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msgid ""
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"You destroy the mushroom mine. The southeast undead now have 10 less income."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:588
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msgid ""
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"One of your peasants has happened upon some spider's nests in the north and "
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"south."
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msgstr ""
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#. [message]: type=Peasant
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:594
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msgid ""
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"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
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"them?"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:606
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msgid ""
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"Move any unit next to these captives and they will join your side. The "
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"spiders guarding each captive are currently wounded, the sooner you get "
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"there the better chance you have of killing them."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:617
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msgid ""
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"Your men report strange sounds coming from some caves to the east and west."
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msgstr ""
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#. [message]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
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msgid ""
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"It would seem the enemy has built some underground mushroom mines nearby - "
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"it must be where the mainstay of their resources are produced. If we could "
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"destroy them our chances wouldn't nearly be so slim."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
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msgid ""
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"Move any unit onto these villages to destroy the mine. Each one you destroy "
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"will reduce the enemy's income by 10."
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msgstr ""
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#. [message]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:647
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msgid "This battle is nearly at an end. Victory is close at hand!"
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msgstr ""
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#. [message]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:658
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msgid ""
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"We have survived the onslaught! The tide of the battle has turned, victory "
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"cannot elude us now!"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:662
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msgid "You have won the game, but you may continue if you wish..."
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:677
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msgid "I have fallen, but all is not lost!"
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
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msgid "I am done for, but we have yet to lose this battle!"
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:701
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msgid "Comrades, avenge me!"
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:713
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msgid "Do not fear, there is hope for us still!"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg:73
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msgid "The chest contains $oc_treasure gold."
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msgstr ""
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#. [option]
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5
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msgid "Return to menu"
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msgstr ""
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#. [message]: speaker=narrator
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#. [option]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
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msgid "Peasants"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
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msgid ""
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"Peasants are your workers. Depending on the terrain, right-clicking on a "
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"peasant allows you to terraform the landscape and/or build castles, mines, "
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"farms, villages and universities."
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msgstr ""
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#. [message]: speaker=narrator
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#. [option]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
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msgid "Mages"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
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msgid ""
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"Mages are your wise men. They can study at universities, pursuing advances "
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"in mining, farming and recruitment."
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msgstr ""
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#. [message]: speaker=narrator
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#. [option]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
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msgid "Farms"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
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msgid ""
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"Farms can only be planted on grassland. Move a peasant onto a farm and he "
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"will begin to automatically harvest the cash crop."
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msgstr ""
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#. [message]: speaker=narrator
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#. [option]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
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msgid "Villages"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
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msgid ""
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"Villages can only be built on grassland. They provide income and healing as "
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"usual. Right-click on a peasant in a village and you can establish a "
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"university."
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msgstr ""
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#. [message]: speaker=narrator
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#. [option]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
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msgid "Mines"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
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msgid ""
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"Mines can be built on hills or mountains. A peasant on a mine will "
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"automatically dig for gold at the start of your turn."
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msgstr ""
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#. [message]: speaker=narrator
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#. [option]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
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msgid "Universities"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
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msgid ""
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"Any of the 'Elvish' style villages represent universities. At the start of "
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"your turn, Mages in universities automatically add to the study progress of "
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"your chosen research target. Right-click on a mage in a university to change "
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"research target."
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msgstr ""
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#. [message]: speaker=narrator
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#. [option]: speaker=narrator
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#. [set_menu_item]: id=anl_diplomacy
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
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msgid "Diplomacy"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
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msgid ""
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"Right-clicking on your leader when in a university allows you to select "
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"special diplomatic options."
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msgstr ""
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#. [set_menu_item]: id=anl_help
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
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msgid "Help"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
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msgid "A New Land - Help"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
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msgid "Select a topic."
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msgstr ""
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#. [option]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
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msgid "Done"
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:19
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msgid "I hereby donate 20 gold to the coffers of $df_player_name|."
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:59
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msgid ""
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"$sf_player_name|, since our wisdom exceeds yours I have instructed my "
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"scholars to further your understanding of agriculture."
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:91
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msgid ""
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"$sm_player_name|, since the wisdom of my people exceeds yours I have "
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"instructed my scholars to aid you in your efforts to learn the science of "
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"mining."
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:123
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msgid ""
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"You know worryingly little about the arts of war, $sw_player_name|. I feel "
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"an obligation to instruct you in this vital matter."
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msgstr ""
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#. [set_variable]
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:189
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msgid ""
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"$player_name\n"
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"Share knowledge of agriculture"
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msgstr ""
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#. [set_variable]
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:196
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msgid ""
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"$player_name\n"
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"Share knowledge of mining"
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msgstr ""
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#. [set_variable]
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:203
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msgid ""
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"$player_name\n"
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"Share knowledge of warfare"
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:220
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:246
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:279
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msgid "Diplomatic Options"
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:223
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msgid "What shall I do?"
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msgstr ""
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:229
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:47
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msgid "Nothing"
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msgstr ""
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:239
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msgid ""
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"Donate Funds\n"
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"Give 20 gold to another player"
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:249
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msgid "Who will you donate funds to?"
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msgstr ""
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:252
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:285
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msgid "Back"
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msgstr ""
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:272
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msgid ""
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"Share Knowledge\n"
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"Help an ally with their research"
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:282
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msgid "Who will you share knowledge with?"
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msgstr ""
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:319
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msgid ""
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"Negotiate with the Dwarves\n"
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"Lets you recruit a Dwarvish unit\n"
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"Negotiation Progress: $player_$side_number|.leader_option_1.progress|/"
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"$player_$side_number|.leader_option_1.target"
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msgstr ""
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:345
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msgid ""
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"Negotiate with the Elves\n"
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"Lets you recruit an Elvish unit\n"
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"Negotiation Progress: $player_$side_number|.leader_option_2.progress|/"
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"$player_$side_number|.leader_option_2.target"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:378
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:402
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msgid "Negotiation Complete"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:381
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msgid ""
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"Our talks are complete - the Dwarves will gladly fight by your side. Which "
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"of our brethren do you want to recruit?"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:405
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msgid ""
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"Our talks are complete - the Elves shall aid you in this battle. Which our "
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"of kin do you wish to recruit?"
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msgstr ""
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#. [set_menu_item]: id=anl_choose_new_recruit
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#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:9
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msgid "Choose New Recruit"
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msgstr ""
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#. [message]: speaker=unit
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:33
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#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:210
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#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:227
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#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:243
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msgid "Study Complete"
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:35
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msgid "Which type of unit would you like to be able to recruit?"
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msgstr ""
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#. [set_menu_item]: id=anl_oversee_research
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#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:56
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msgid "Oversee Research"
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:95
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msgid "Research"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:101
|
|
msgid ""
|
|
"We are currently studying $player_$side_number|.research.current_target|. To "
|
|
"which end would you have our scholars devote their minds?\n"
|
|
"\n"
|
|
"Our farms produce $player_$side_number|.farming.gold|g\n"
|
|
"Our mines produce $player_$side_number|.mining.gold|g\n"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:105
|
|
msgid "Continue as before"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:117
|
|
msgid ""
|
|
"Agriculture\n"
|
|
"Farmers produce +1 gold\n"
|
|
"Study Progress: $player_$side_number|.farming.progress|/$player_"
|
|
"$side_number|.farming.target"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:131
|
|
msgid ""
|
|
"Mining\n"
|
|
"Miners produce +1 gold\n"
|
|
"Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|."
|
|
"mining.target"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:145
|
|
msgid ""
|
|
"Warfare\n"
|
|
"Allows you to recruit a new type of unit\n"
|
|
"Study Progress: $player_$side_number|.warfare.progress|/$player_"
|
|
"$side_number|.warfare.target"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:212
|
|
msgid ""
|
|
"$player_$side_number|.name|'s farms now produce $player_$side_number|."
|
|
"farming.gold gold."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:229
|
|
msgid ""
|
|
"$player_$side_number|.name|'s mines now produce $player_$side_number|.mining."
|
|
"gold gold."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:245
|
|
msgid ""
|
|
"$player_$side_number|.name|, we have finished researching warfare. Right-"
|
|
"click on a mage in a university to select a unit to recruit."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:149
|
|
msgid "Let's cut you free!"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:153
|
|
msgid "You release the creature from the web and it agrees to help you."
|
|
msgstr ""
|
|
|
|
#. [set_menu_item]: id=anl_get_to_work
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:6
|
|
msgid "Get to Work!"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:43
|
|
msgid "What shall I do my liege?"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:59
|
|
msgid "Convert to Grassland"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:59
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:74
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:266
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:402
|
|
msgid "Cost: 0g"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:74
|
|
msgid "Plant Farm"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
|
|
msgid "Build Village"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
|
|
msgid "Cost: 15g"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:104
|
|
msgid "Build Castle"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:104
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:361
|
|
msgid "Cost: 6g"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:121
|
|
msgid "Cost: 4g"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:121
|
|
msgid "Flood the Field"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:138
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:281
|
|
msgid "Cost: 1g"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:138
|
|
msgid "Plant Saplings"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:158
|
|
msgid "Chop Down Forest"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:158
|
|
msgid "Earns: 1g"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:185
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:206
|
|
msgid "Build Mine"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:185
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:206
|
|
msgid "Cost: 25g"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:227
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:319
|
|
msgid "Cost: 3g"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:227
|
|
msgid "Make a Ford"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:245
|
|
msgid "Cost: 5g"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:245
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:281
|
|
msgid "Landfill"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:266
|
|
msgid "Destroy the Ford"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:302
|
|
msgid "Cost: 2g"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:302
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:319
|
|
msgid "Smash Cave Floor"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:336
|
|
msgid "Earns: 3g"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:336
|
|
msgid "Harvest Mushrooms"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:361
|
|
msgid "Build a Keep"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:381
|
|
msgid "Cost: 7g"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:381
|
|
msgid "Establish University"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:402
|
|
msgid "Clear the Ground"
|
|
msgstr ""
|