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wesnoth/data
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Iurii Chernyi 1f667d3bf8 Fix bug #18122:
AI leaders set to defensive will now follow human-set leader goals
anyway, even to the death.
2011-08-11 21:36:17 +00:00
..
ai
Lua backed goals now available(docs to be updated tomorrow)
2011-08-06 16:06:24 +00:00
campaigns
Moved PLAYER_GOLD_04 and MULTIPLAYER_GOLD_04...
2011-08-11 14:38:43 +00:00
core
Fix bug #18122:
2011-08-11 21:36:17 +00:00
gui
Fix an invalid key.
2011-08-11 19:55:18 +00:00
hardwired
Commented out the font loading code for Junicode,
2011-06-19 17:21:43 +00:00
languages
Aliased some English locales to en_GB.
2011-08-05 09:30:33 +00:00
lua
Completed cleanup functionality(kind of hacky, might need refactoring). Also done some minor fixes
2011-07-08 09:40:08 +00:00
multiplayer
Updated maps: Aethermaw, Hornshark Island, Sablestone Delta,
2011-08-04 22:28:23 +00:00
test
…
themes
…
tools
[wmlunits] Use the english text as fallback for missing translations.
2011-08-07 21:45:43 +00:00
_main.cfg
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advanced_preferences.cfg
Implement chat log again.
2011-08-11 19:37:25 +00:00
COPYING.txt
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english.cfg
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game_config.cfg
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lan_server.cfg
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scenario-formula-recruitment.cfg
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scenario-formula.cfg
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scenario-leaders.cfg
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scenario-poisoning.cfg
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scenario-test.cfg
Ignore toplevel [tunnel]s rather than failing an assertion (bug #18201)
2011-06-13 16:39:38 +01:00
schema-gui.cfg
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schema.cfg
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