Piotr Cychowski 21140cb966 Stop the AI from recruiting skirmishers
Add chocobone to recruit list on hard

Add bats to recruit list

Make recall chance dependent on distance from keep and number of
recalls so far

Make AI recruit lvl2 creatures on hard instead of lvl1 that get
instantly leveled.
2008-01-18 07:32:50 +00:00
2008-01-12 11:34:04 +00:00
2007-11-09 22:03:47 +00:00
2007-12-22 19:21:03 +00:00
2008-01-17 10:26:53 +00:00
2007-12-20 12:37:47 +00:00
2008-01-15 06:50:43 +00:00
2008-01-13 17:08:02 +00:00
2007-12-02 20:43:45 +00:00
2008-01-14 22:04:37 +00:00
2007-12-30 11:18:09 +00:00
2007-12-30 11:18:09 +00:00

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 9 GiB
Languages
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