韦诺之战
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Eric S. Raymond 2239af5e8b A new map and a journey track for AoI.
The old one was not consistent with the canonical geography of
Wesnoth.  It's in the attic now.
2008-10-16 20:30:02 +00:00
attic
cmake
config
data
doc
fonts
graphincludes/project
icons
images
m4
misc/fortunes
packaging/windows
po
resources
scons
sounds
src
utils
VC9
website/start/1.4
.gitignore
ABOUT-NLS
autogen.sh
campaign_server.dsp
changelog
CMakeLists.txt
config.h.dummy
configure.ac
COPYING
copyright
Doxyfile
editor_gcc4.dev
editor.dev
INSTALL
Makefile.am
map_editor.dsp
players_changelog
py-compile
README
RELEASE_NOTES
SConstruct
server.dev
server.dsp
setup.iss
unit_test.dev
wesnoth_gcc4.dev
wesnoth.dev
wesnoth.dsp
wesnoth.dsw
wesnoth.kdevelop
wesnothd_gcc4.dev
wesnothd.dev

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>