wesnoth/data/core/macros/optional_unit_advancements.cfg
gfgtdf c207eeb899 remove last two cases of extra_defines
this converts the optional grand marsal advancement to the
[modify_unit_type] syntax.

Also with this the core cfg files no longer depend on other
macros except EDITOR and the difficulty macros so we could
(if we wanted) optmize it to not load this part of the cfg
again for each campaign.
2020-03-12 19:15:17 +01:00

91 lines
2.0 KiB
INI

#define ENABLE_PARAGON
[modify_unit_type]
id="Dune Blademaster"
add_advancement="Dune Paragon"
set_experience=220
[/modify_unit_type]
#enddef
#define DISABLE_GRAND_MARSHAL
[modify_unit_type]
id="General"
remove_advancement="Grand Marshal"
set_experience=150
[/modify_unit_type]
#enddef
#define ENABLE_ARMAGEDDON_DRAKE
[modify_unit_type]
id="Inferno Drake"
add_advancement="Armageddon Drake"
set_experience=220
[/modify_unit_type]
#enddef
#define ENABLE_DWARVISH_ARCANISTER
[modify_unit_type]
id="Dwarvish Runemaster"
add_advancement="Dwarvish Arcanister"
set_experience=210
[/modify_unit_type]
#enddef
#define ENABLE_DWARVISH_RUNESMITH
[modify_unit_type]
id="Dwarvish Fighter"
add_advancement="Dwarvish Runesmith"
[/modify_unit_type]
#enddef
#define ENABLE_WOLF_ADVANCEMENT
[modify_unit_type]
id="Wolf"
add_advancement="Great Wolf"
set_experience=30
[/modify_unit_type]
[modify_unit_type]
id="Great Wolf"
add_advancement="Direwolf"
set_experience=65
[/modify_unit_type]
#enddef
#define ENABLE_NIGHTBLADE
[modify_unit_type]
id="Orcish Slayer"
add_advancement="Orcish Nightblade"
set_experience=100
[/modify_unit_type]
#enddef
#define ENABLE_TROLL_SHAMAN
[modify_unit_type]
id="Troll Whelp"
add_advancement="Troll Shaman"
[/modify_unit_type]
#enddef
#define ENABLE_ANCIENT_LICH
[modify_unit_type]
id="Lich"
add_advancement="Ancient Lich"
set_experience=250
[/modify_unit_type]
#enddef
#define ENABLE_DEATH_KNIGHT
[modify_unit_type]
id="Revenant"
add_advancement="Death Knight"
set_experience=85
[/modify_unit_type]
#enddef
#define ENABLE_WOSE_SHAMAN
[modify_unit_type]
id="Wose"
add_advancement="Wose Shaman"
set_experience=80
[/modify_unit_type]
#enddef