Guillaume Melquiond 2279bc0e77 Ported C++0x performance improvements from Autotools to Scons.
Since Scons was forcefully setting the compiler in C++98 mode, this
behavior has been preserved: C++0x features are not automatically
detected (as they were with Autotools) but rather require an
explicitly setting by the user.

Removed strict-aliasing disabling, since it has been fixed for several months already.
2011-02-06 13:23:05 +00:00
2011-01-16 10:31:31 +00:00
2011-01-20 17:43:44 +00:00
2011-02-05 16:11:06 +00:00
2011-01-08 20:40:56 +00:00
2011-02-05 16:11:06 +00:00
2011-01-15 12:20:52 +00:00

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A (translated) description of how to play the game can be found in 
doc/manual/manual.*.html .

To be notified of new releases, subscribe to this rss feed:
    http://feed43.com/wesnoth.xml
It does list all news from the Wesnoth frontpage, so you will also have some
additional notifications, but at least you should be aware of all releases.

Wesnoth User and Developer Forums (with over 390,000 posts from more
than 16,000 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 10 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%