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https://github.com/wesnoth/wesnoth
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218 lines
7.5 KiB
Groff
218 lines
7.5 KiB
Groff
.\" This program is free software; you can redistribute it and/or modify
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.\" it under the terms of the GNU General Public License as published by
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.\" the Free Software Foundation; either version 2 of the License, or
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.\" (at your option) any later version.
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.\"
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.\" This program is distributed in the hope that it will be useful,
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.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
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.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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.\" GNU General Public License for more details.
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.\"
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.\" You should have received a copy of the GNU General Public License
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.\" along with this program; if not, write to the Free Software
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.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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.\"
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.
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.\"*******************************************************************
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.\"
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.\" This file was generated with po4a. Translate the source file.
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.\"
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.\"*******************************************************************
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.TH WESNOTH 6 2009 wesnoth "Battle for Wesnoth"
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.
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.SH NAME
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wesnoth \- Battle for Wesnoth, a turn\-based fantasy strategy game
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.
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.SH SYNOPSIS
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.
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\fBwesnoth\fP [\fIOPTIONS\fP] [\fIPATH_TO_DATA\fP]
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.
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.SH DESCRIPTION
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.
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Battle for \fBWesnoth\fP is a turn\-based fantasy strategy game.
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Defeat all enemy leaders using a well\-chosen cadre of troops, taking care to
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manage your resources of gold and villages. All units have their own
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strengths and weaknesses; to win, deploy your forces to their best advantage
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while denying your foes the chance to do the same. As units gain experience,
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they acquire new abilities and become more powerful. Play in your own
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language and test your skill against a smart computer opponent, or join
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Wesnoth's large community of on\-line players. Create your own custom units,
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scenarios or campaigns, and share them with others.
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.
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.SH OPTIONS
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.
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.TP
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\fB\-\-bpp\fP\fI\ number\fP
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sets BitsPerPixel value. Example: \fB\-\-bpp 32\fP
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.TP
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\fB\-c, \-\-campaign\fP
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goes directly to the campaign selection menu.
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.TP
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\fB\-\-config\-dir\fP\fI\ name\fP
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sets the user configuration directory to \fIname\fP under $HOME or "My
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Documents\eMy Games" for windows.
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.TP
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\fB\-\-config\-path\fP
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prints the path of the user configuration directory and exits.
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.TP
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\fB\-d, \-\-debug\fP
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enables additional command mode options in\-game (see the wiki page at
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http://www.wesnoth.org/wiki/CommandMode for more information about command
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mode).
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.TP
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\fB\-\-dummy\-locales\fP
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use special dummy locales to switch to any language even if that language
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isn't installed system\-wide.
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.TP
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\fB\-e, \-\-editor\fP
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start the in\-game map editor directly.
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.TP
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\fB\-\-fps\fP
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displays the number of frames per second the game is currently running at,
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in a corner of the screen.
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.TP
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\fB\-f, \-\-fullscreen\fP
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runs the game in full screen mode.
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.TP
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\fB\-\-gunzip\fP\fI\ infile.gz\fP
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decompresses a file which should be in gzip format and stores it without the
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\&.gz suffix. The \fIinfile.gz\fP will be removed.
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.TP
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\fB\-\-gzip\fP\fI\ infile\fP
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compresses a file in gzip format, stores it as \fIinfile\fP.gz and removes
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\fIinfile\fP.
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.TP
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\fB\-h, \-\-help\fP
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displays a summary of command line options to standard output, and exits.
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.TP
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\fB\-l,\ \-\-load\fP\fI\ file\fP
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loads the savegame \fIfile\fP from the standard save game directory. If the
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\fB\-e\fP or \fB\-\-editor\fP option is used as well, starts the editor with the map
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from \fIfile\fP open.
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.TP
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\fB\-\-log\-\fP\fIlevel\fP\fB=\fP\fIdomain1\fP\fB,\fP\fIdomain2\fP\fB,\fP\fI...\fP
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sets the severity level of the log domains. \fBall\fP can be used to match any
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log domain. Available levels: \fBerror\fP,\ \fBwarning\fP,\ \fBinfo\fP,\ \fBdebug\fP.
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By default the \fBerror\fP level is used.
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.TP
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\fB\-\-logdomains\fP
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Dumps a list of all log domains and exits.
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.TP
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\fB\-\-max\-fps\fP
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the number of frames per second the game can show, the value should be
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between the 1 and 1000, the default is \fB50\fP.
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.TP
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\fB\-m, \-\-multiplayer\fP
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runs a multiplayer game. There are additional options that can be used
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together with \fB\-\-multiplayer\fP as explained below.
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.TP
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\fB\-\-no\-delay\fP
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runs the game without any delays for graphic benchmarking. This is
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automatically enabled by \fB\-\-nogui\fP.
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.TP
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\fB\-\-nocache\fP
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disables caching of game data.
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.TP
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\fB\-\-nomusic\fP
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runs the game without music.
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.TP
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\fB\-\-nosound\fP
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runs the game without sounds and music.
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.TP
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\fB\-\-path\fP
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prints the name of the game data directory and exits.
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.TP
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\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
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sets the screen resolution. Example: \fB\-r 800x600\fP
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.TP
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\fB\-\-smallgui\fP
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allows to use screen resolutions down to 800x480 and resizes a few interface
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elements.
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.TP
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\fB\-s,\ \-\-server\ [host]\fP
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connects to the specified host if any, otherwise connect to the first server
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in preferences. Example: \fB\-\-server server.wesnoth.org\fP
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.TP
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\fB\-t, \-\-test\fP
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runs the game in a small test scenario.
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.TP
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\fB\-\-validcache\fP
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assumes that the cache is valid. (dangerous)
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.TP
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\fB\-v, \-\-version\fP
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shows the version number and exits.
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.TP
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\fB\-w, \-\-windowed\fP
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runs the game in windowed mode.
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.TP
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\fB\-\-with\-replay\fP
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replays the game loaded with the \fB\-\-load\fP option.
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.
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.SH "Options for \-\-multiplayer"
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.
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The side\-specific multiplayer options are marked with \fInumber\fP. \fInumber\fP
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has to be replaced by a side number. It usually is 1 or 2 but depends on the
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number of players possible in the chosen scenario.
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.TP
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\fB\-\-algorithm\fP\fInumber\fP\fB=\fP\fIvalue\fP
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selects a non\-standard algorithm to be used by the AI controller for this
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side. Available values: \fBidle_ai\fP and \fBsample_ai\fP.
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.TP
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\fB\-\-controller\fP\fInumber\fP\fB=\fP\fIvalue\fP
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selects the controller for this side. Available values: \fBhuman\fP and \fBai\fP.
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.TP
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\fB\-\-era=\fP\fIvalue\fP
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use this option to play in the selected era instead of the \fBDefault\fP
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era. The era is chosen by an id. Eras are described in the
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\fBdata/multiplayer/eras.cfg\fP file.
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.TP
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\fB\-\-exit\-at\-end\fP
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exits once the scenario is over, without displaying victory/defeat dialog
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which requires the user to click OK. This is also used for scriptable
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benchmarking.
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.TP
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\fB\-\-nogui\fP
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runs the game without the GUI. Must appear before \fB\-\-multiplayer\fP to have
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the desired effect.
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.TP
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\fB\-\-parm\fP\fInumber\fP\fB=\fP\fIname\fP\fB:\fP\fIvalue\fP
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sets additional parameters for this side. This parameter depends on the
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options used with \fB\-\-controller\fP and \fB\-\-algorithm\fP. It should only be
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useful for people designing their own AI. (not yet documented completely)
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.TP
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\fB\-\-scenario=\fP\fIvalue\fP
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selects a multiplayer scenario by id. The default scenario id is
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\fBmultiplayer_The_Freelands\fP.
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.TP
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\fB\-\-side\fP\fInumber\fP\fB=\fP\fIvalue\fP
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selects a faction of the current era for this side. The faction is chosen by
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an id. Factions are described in the data/multiplayer.cfg file.
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.TP
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\fB\-\-turns=\fP\fIvalue\fP
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sets the number of turns for the chosen scenario. The default is \fB50\fP.
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.
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.SH AUTHOR
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.
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Written by David White <davidnwhite@verizon.net>.
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.br
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Edited by Nils Kneuper <crazy\-ivanovic@gmx.net>, ott
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<ott@gaon.net> and Soliton <soliton.de@gmail.com>.
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.br
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This manual page was originally written by Cyril Bouthors
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<cyril@bouthors.org>.
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.br
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Visit the official homepage: http://www.wesnoth.org/
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.
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.SH COPYRIGHT
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.
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Copyright \(co 2003\-2007 David White <davidnwhite@verizon.net>
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.br
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This is Free Software; this software is licensed under the GPL version 2, as
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published by the Free Software Foundation. There is NO warranty; not even
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for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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.
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.SH "SEE ALSO"
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.
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\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
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