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https://github.com/wesnoth/wesnoth
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82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
/*
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Copyright (C) 2003 - 2024
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by David White <dave@whitevine.net>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#pragma once
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#include "statistics_record.hpp"
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class unit;
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#include <string>
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#include <map>
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#include <vector>
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class statistics_t
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{
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public:
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using stats = statistics_record::stats_t;
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statistics_t(statistics_record::campaign_stats_t& record);
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void recruit_unit(const unit& u);
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void recall_unit(const unit& u);
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void un_recall_unit(const unit& u);
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void un_recruit_unit(const unit& u);
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void advance_unit(const unit& u);
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void reset_turn_stats(const std::string & save_id);
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stats calculate_stats(const std::string & save_id);
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/** Stats (and name) for each scenario. The pointers are never nullptr. */
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typedef std::vector< std::pair<const std::string *, const stats *>> levels;
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/** Returns a list of names and stats for each scenario in the current campaign. */
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levels level_stats(const std::string & save_id);
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/// returns the stats for the given side in the current scenario.
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stats& get_stats(const std::string &save_id);
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static int sum_str_int_map(const std::map<std::string,int>& m);
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static int sum_cost_str_int_map(const std::map<std::string,int>& m);
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private:
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statistics_record::campaign_stats_t& record_;
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auto& master_stats() {
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return record_.master_record;
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}
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};
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struct statistics_attack_context
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{
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using stats = statistics_t::stats;
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statistics_attack_context(statistics_t& stats, const unit& a, const unit& d, int a_cth, int d_cth);
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~statistics_attack_context();
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enum hit_result { MISSES, HITS, KILLS };
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void attack_expected_damage(double attacker_inflict, double defender_inflict);
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void attack_result(hit_result res, int cth, int damage, int drain);
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void defend_result(hit_result res, int cth, int damage, int drain);
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private:
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/// never nullptr
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statistics_t* stats_;
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std::string attacker_type, defender_type;
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std::string attacker_side, defender_side;
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int chance_to_hit_defender, chance_to_hit_attacker;
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std::string attacker_res, defender_res;
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stats& attacker_stats();
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stats& defender_stats();
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};
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