Charles Dang 25eb7a69be Fixed context menus not working in the editor (fixes #2183)
Turns out after moving the menu handling to right-button-up, I didn't add a call to the base
method here, which meant the show-context-menu code was never called.
2017-11-13 10:49:33 +11:00
2017-09-21 15:41:57 +02:00
2017-11-09 20:05:35 +01:00
2017-11-12 09:30:24 -08:00
2017-11-03 22:45:00 -04:00
2017-11-13 00:23:02 +11:00
lol
2017-10-05 06:25:05 +03:00
2017-10-12 12:17:53 +11:00
2017-11-09 20:05:35 +01:00

Build Status Build status License: GPL v2 Coverity Scan

About

The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

The game's source code and artwork, sound, and music assets are provided under the terms of the GNU General Public License version 2, or (at your option) any later version. Note that for artwork, sound, and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. For convenience, a reference copy of the GNU GPL version 2 is provided in the COPYING file in this distribution.

Some portions of the source code can be used under different license terms, whenever stated as such in the source.

Installing

See INSTALL for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

http://manual.wesnoth.org/

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
Readme 10 GiB
Languages
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C++ 35.9%
Lua 5.7%
Python 4.3%
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Other 1.1%