Ignacio R. Morelle 284300cde9 update_server: Rewrote about 50% of the script, now works with RO checkouts
* Using scons -Y to point scons to a source tree that might be
   read-only for the user building campaignd/wesnothd (as is the case on
   baldras).
 * Renamed or changed several variables for clarity.
 * As a side-effect, links within the server instance dir are now
   absolute rather than relative (/home/wesnoth/build/foo/bar instead of
   ../../build/foo/bar).
 * ~/builds-int/<version> is the intermediate build directory
 * ~/builds/<build-id> remains as the target directory
 * /usr/src/wesnoth is the source directory base (we need to handle
   basilic and gonzo separately later)

I'm fairly sure nobody other than me could possibly demand a more
detailed description of this commit.
2014-06-08 22:52:06 -04:00
..
2013-08-24 19:34:22 +02:00
2013-06-23 10:07:53 +02:00
2013-03-26 10:44:47 -04:00
2013-08-22 12:54:51 +02:00
2014-03-02 09:53:30 +01:00
2014-03-18 03:05:10 -03:00
2013-03-26 10:44:47 -04:00

This is a directory of miscellaneous developer tools for Battle for Wesnoth,
mostly to support packaging, code integrity checks, and control of the
Wesnoth servers.

Tools that work on data (WML, maps, images, sounds) no longer belong here.
Go to data/tools for those.