mirror of
https://github.com/wesnoth/wesnoth
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676 lines
38 KiB
INI
676 lines
38 KiB
INI
#textdomain wesnoth
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# this entire file is being retired in 1.17
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#toplevel macros to handle overlays
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###############################
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# No test on neighbour #
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###############################
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#define OVERLAY_PLFB TERRAIN PROB LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0
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{GENERIC_SINGLE_PLFB ({TERRAIN}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#meta-macro OVERLAY TERRAINLIST P=PROB=100 L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#define OVERLAY_RANDOM_LFB TERRAIN LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0
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{GENERIC_SINGLE_RANDOM_LFB ({TERRAIN}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#meta-macro OVERLAY_RANDOM TERRAINLIST L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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###############################
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# Needs one neighbour #
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###############################
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#define OVERLAY_RESTRICTED_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0
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{GENERIC_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
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#enddef
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#meta-macro OVERLAY_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#define OVERLAY_RESTRICTED_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0
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{GENERIC_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
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#enddef
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#meta-macro OVERLAY_RESTRICTED_RANDOM TERRAIN ADJACENT L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#define OVERLAY_ROTATION_RESTRICTED_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0
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{GENERIC_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0)}
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#enddef
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#meta-macro OVERLAY_ROTATION_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#define OVERLAY_ROTATION_RESTRICTED_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0
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{GENERIC_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0)}
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#enddef
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#meta-macro OVERLAY_ROTATION_RESTRICTED_RANDOM TERRAIN ADJACENT L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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###############################
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# Needs two neighbour #
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###############################
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#define OVERLAY_RESTRICTED2_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0
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{GENERIC_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
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#enddef
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#meta-macro OVERLAY_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#define OVERLAY_RESTRICTED2_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0
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{GENERIC_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
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#enddef
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#meta-macro OVERLAY_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#define OVERLAY_ROTATION_RESTRICTED2_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0
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{GENERIC_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1)}
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#enddef
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#meta-macro OVERLAY_ROTATION_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#define OVERLAY_ROTATION_RESTRICTED2_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0
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{GENERIC_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1)}
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#enddef
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#meta-macro OVERLAY_ROTATION_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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###############################
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# Needs three neighbour #
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###############################
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#define OVERLAY_RESTRICTED3_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0
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{GENERIC_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
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#enddef
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#meta-macro OVERLAY_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#define OVERLAY_RESTRICTED3_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0
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{GENERIC_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
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#enddef
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#meta-macro OVERLAY_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#define OVERLAY_ROTATION_RESTRICTED3_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0
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{GENERIC_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1-@R2)}
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#enddef
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#meta-macro OVERLAY_ROTATION_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#define OVERLAY_ROTATION_RESTRICTED3_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0
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{GENERIC_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1-@R2)}
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#enddef
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#meta-macro OVERLAY_ROTATION_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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###############################
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# Combination of the above #
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###############################
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#define OVERLAY_COMPLETE_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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#deprecated 2 1.19.0
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{GENERIC_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#meta-macro OVERLAY_COMPLETE TERRAINLIST ADJACENT L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#####################################################################################################
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############### AUTO GENERATED CODE ###################################################
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#####################################################################################################
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#The following code is autogenerated by expand-terrain-macros.py
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#generated from: #meta-macro OVERLAY TERRAINLIST P=PROB=100 L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#Please do not modify
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#define OVERLAY_LFB TERRAINLIST LAYER FLAG BUILDER IMAGESTEM
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{OVERLAY_PLFB ({TERRAINLIST}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_PFB TERRAINLIST PROB FLAG BUILDER IMAGESTEM
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{OVERLAY_PLFB ({TERRAINLIST}) ({PROB}) 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_FB TERRAINLIST FLAG BUILDER IMAGESTEM
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{OVERLAY_PLFB ({TERRAINLIST}) 100 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_PLB TERRAINLIST PROB LAYER BUILDER IMAGESTEM
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{OVERLAY_PLFB ({TERRAINLIST}) ({PROB}) ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_LB TERRAINLIST LAYER BUILDER IMAGESTEM
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{OVERLAY_PLFB ({TERRAINLIST}) 100 ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_PB TERRAINLIST PROB BUILDER IMAGESTEM
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{OVERLAY_PLFB ({TERRAINLIST}) ({PROB}) 0 overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_B TERRAINLIST BUILDER IMAGESTEM
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{OVERLAY_PLFB ({TERRAINLIST}) 100 0 overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_PLF TERRAINLIST PROB LAYER FLAG IMAGESTEM
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{OVERLAY_PLFB ({TERRAINLIST}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_LF TERRAINLIST LAYER FLAG IMAGESTEM
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{OVERLAY_PLFB ({TERRAINLIST}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_PF TERRAINLIST PROB FLAG IMAGESTEM
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{OVERLAY_PLFB ({TERRAINLIST}) ({PROB}) 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_F TERRAINLIST FLAG IMAGESTEM
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{OVERLAY_PLFB ({TERRAINLIST}) 100 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_PL TERRAINLIST PROB LAYER IMAGESTEM
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{OVERLAY_PLFB ({TERRAINLIST}) ({PROB}) ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_L TERRAINLIST LAYER IMAGESTEM
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{OVERLAY_PLFB ({TERRAINLIST}) 100 ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_P TERRAINLIST PROB IMAGESTEM
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{OVERLAY_PLFB ({TERRAINLIST}) ({PROB}) 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY TERRAINLIST IMAGESTEM
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{OVERLAY_PLFB ({TERRAINLIST}) 100 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#end of generated code
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#The following code is autogenerated by expand-terrain-macros.py
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#generated from: #meta-macro OVERLAY_RANDOM TERRAINLIST L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#Please do not modify
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#define OVERLAY_RANDOM_FB TERRAINLIST FLAG BUILDER IMAGESTEM
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{OVERLAY_RANDOM_LFB ({TERRAINLIST}) 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RANDOM_LB TERRAINLIST LAYER BUILDER IMAGESTEM
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{OVERLAY_RANDOM_LFB ({TERRAINLIST}) ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RANDOM_B TERRAINLIST BUILDER IMAGESTEM
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{OVERLAY_RANDOM_LFB ({TERRAINLIST}) 0 overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RANDOM_LF TERRAINLIST LAYER FLAG IMAGESTEM
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{OVERLAY_RANDOM_LFB ({TERRAINLIST}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RANDOM_F TERRAINLIST FLAG IMAGESTEM
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{OVERLAY_RANDOM_LFB ({TERRAINLIST}) 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RANDOM_L TERRAINLIST LAYER IMAGESTEM
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{OVERLAY_RANDOM_LFB ({TERRAINLIST}) ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RANDOM TERRAINLIST IMAGESTEM
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{OVERLAY_RANDOM_LFB ({TERRAINLIST}) 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#end of generated code
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#The following code is autogenerated by expand-terrain-macros.py
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#generated from: #meta-macro OVERLAY_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#Please do not modify
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#define OVERLAY_RESTRICTED_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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{OVERLAY_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
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{OVERLAY_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
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{OVERLAY_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
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{OVERLAY_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
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{OVERLAY_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
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{OVERLAY_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_B TERRAIN ADJACENT BUILDER IMAGESTEM
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{OVERLAY_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
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{OVERLAY_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
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{OVERLAY_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
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{OVERLAY_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_F TERRAIN ADJACENT FLAG IMAGESTEM
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{OVERLAY_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
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{OVERLAY_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_L TERRAIN ADJACENT LAYER IMAGESTEM
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{OVERLAY_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_P TERRAIN ADJACENT PROB IMAGESTEM
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{OVERLAY_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED TERRAIN ADJACENT IMAGESTEM
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{OVERLAY_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#end of generated code
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#The following code is autogenerated by expand-terrain-macros.py
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#generated from: #meta-macro OVERLAY_RESTRICTED_RANDOM TERRAIN ADJACENT L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#Please do not modify
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#define OVERLAY_RESTRICTED_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
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{OVERLAY_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
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{OVERLAY_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
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{OVERLAY_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
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{OVERLAY_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
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{OVERLAY_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
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{OVERLAY_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_RESTRICTED_RANDOM TERRAIN ADJACENT IMAGESTEM
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{OVERLAY_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#end of generated code
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#The following code is autogenerated by expand-terrain-macros.py
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#generated from: #meta-macro OVERLAY_ROTATION_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#Please do not modify
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#define OVERLAY_ROTATION_RESTRICTED_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_ROTATION_RESTRICTED_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_ROTATION_RESTRICTED_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_ROTATION_RESTRICTED_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_ROTATION_RESTRICTED_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_ROTATION_RESTRICTED_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_ROTATION_RESTRICTED_B TERRAIN ADJACENT BUILDER IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_ROTATION_RESTRICTED_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_ROTATION_RESTRICTED_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define OVERLAY_ROTATION_RESTRICTED_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED_F TERRAIN ADJACENT FLAG IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED_L TERRAIN ADJACENT LAYER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED_P TERRAIN ADJACENT PROB IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED TERRAIN ADJACENT IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#end of generated code
|
|
#The following code is autogenerated by expand-terrain-macros.py
|
|
#generated from: #meta-macro OVERLAY_ROTATION_RESTRICTED_RANDOM TERRAIN ADJACENT L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
|
#Please do not modify
|
|
#define OVERLAY_ROTATION_RESTRICTED_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED_RANDOM TERRAIN ADJACENT IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#end of generated code
|
|
#The following code is autogenerated by expand-terrain-macros.py
|
|
#generated from: #meta-macro OVERLAY_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
|
#Please do not modify
|
|
#define OVERLAY_RESTRICTED2_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_B TERRAIN ADJACENT BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_F TERRAIN ADJACENT FLAG IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_L TERRAIN ADJACENT LAYER IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_P TERRAIN ADJACENT PROB IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2 TERRAIN ADJACENT IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#end of generated code
|
|
#The following code is autogenerated by expand-terrain-macros.py
|
|
#generated from: #meta-macro OVERLAY_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
|
#Please do not modify
|
|
#define OVERLAY_RESTRICTED2_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED2_RANDOM TERRAIN ADJACENT IMAGESTEM
|
|
{OVERLAY_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#end of generated code
|
|
#The following code is autogenerated by expand-terrain-macros.py
|
|
#generated from: #meta-macro OVERLAY_ROTATION_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
|
#Please do not modify
|
|
#define OVERLAY_ROTATION_RESTRICTED2_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_B TERRAIN ADJACENT BUILDER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_F TERRAIN ADJACENT FLAG IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_L TERRAIN ADJACENT LAYER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_P TERRAIN ADJACENT PROB IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2 TERRAIN ADJACENT IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#end of generated code
|
|
#The following code is autogenerated by expand-terrain-macros.py
|
|
#generated from: #meta-macro OVERLAY_ROTATION_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
|
#Please do not modify
|
|
#define OVERLAY_ROTATION_RESTRICTED2_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED2_RANDOM TERRAIN ADJACENT IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#end of generated code
|
|
#The following code is autogenerated by expand-terrain-macros.py
|
|
#generated from: #meta-macro OVERLAY_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
|
#Please do not modify
|
|
#define OVERLAY_RESTRICTED3_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_B TERRAIN ADJACENT BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_F TERRAIN ADJACENT FLAG IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_L TERRAIN ADJACENT LAYER IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_P TERRAIN ADJACENT PROB IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3 TERRAIN ADJACENT IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#end of generated code
|
|
#The following code is autogenerated by expand-terrain-macros.py
|
|
#generated from: #meta-macro OVERLAY_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
|
#Please do not modify
|
|
#define OVERLAY_RESTRICTED3_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
|
|
{OVERLAY_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_RESTRICTED3_RANDOM TERRAIN ADJACENT IMAGESTEM
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{OVERLAY_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#end of generated code
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#The following code is autogenerated by expand-terrain-macros.py
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#generated from: #meta-macro OVERLAY_ROTATION_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#Please do not modify
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#define OVERLAY_ROTATION_RESTRICTED3_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_ROTATION_RESTRICTED3_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_ROTATION_RESTRICTED3_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_ROTATION_RESTRICTED3_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_ROTATION_RESTRICTED3_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define OVERLAY_ROTATION_RESTRICTED3_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
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#define OVERLAY_ROTATION_RESTRICTED3_B TERRAIN ADJACENT BUILDER IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
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#define OVERLAY_ROTATION_RESTRICTED3_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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|
#enddef
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#define OVERLAY_ROTATION_RESTRICTED3_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
|
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{OVERLAY_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
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#define OVERLAY_ROTATION_RESTRICTED3_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
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#define OVERLAY_ROTATION_RESTRICTED3_F TERRAIN ADJACENT FLAG IMAGESTEM
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{OVERLAY_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED3_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
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#define OVERLAY_ROTATION_RESTRICTED3_L TERRAIN ADJACENT LAYER IMAGESTEM
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|
{OVERLAY_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED3_P TERRAIN ADJACENT PROB IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED3 TERRAIN ADJACENT IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#end of generated code
|
|
#The following code is autogenerated by expand-terrain-macros.py
|
|
#generated from: #meta-macro OVERLAY_ROTATION_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
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|
#Please do not modify
|
|
#define OVERLAY_ROTATION_RESTRICTED3_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
|
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{OVERLAY_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED3_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED3_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED3_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED3_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED3_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_ROTATION_RESTRICTED3_RANDOM TERRAIN ADJACENT IMAGESTEM
|
|
{OVERLAY_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#end of generated code
|
|
#The following code is autogenerated by expand-terrain-macros.py
|
|
#generated from: #meta-macro OVERLAY_COMPLETE TERRAINLIST ADJACENT L=LAYER=0 F=FLAG=overlay B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
|
#Please do not modify
|
|
#define OVERLAY_COMPLETE_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
|
|
{OVERLAY_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) 0 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_COMPLETE_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
|
|
{OVERLAY_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_COMPLETE_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
|
|
{OVERLAY_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) 0 overlay ({BUILDER}) ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_COMPLETE_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
|
|
{OVERLAY_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_COMPLETE_F TERRAINLIST ADJACENT FLAG IMAGESTEM
|
|
{OVERLAY_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) 0 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_COMPLETE_L TERRAINLIST ADJACENT LAYER IMAGESTEM
|
|
{OVERLAY_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#define OVERLAY_COMPLETE TERRAINLIST ADJACENT IMAGESTEM
|
|
{OVERLAY_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
|
|
#enddef
|
|
#end of generated code
|