mirror of
https://github.com/wesnoth/wesnoth
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146 lines
3.4 KiB
C++
146 lines
3.4 KiB
C++
/* $Id$ */
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/*
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Copyright (C)
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Part of the Battle for Wesnoth Project http://www.wesnoth.org
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef MULTIPLAYER_CREATE_HPP_INCLUDED
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#define MULTIPLAYER_CREATE_HPP_INCLUDED
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#include "multiplayer_ui.hpp"
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#include "widgets/slider.hpp"
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#include "widgets/label.hpp"
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#include "widgets/combo.hpp"
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#include "mapgen.hpp"
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#include "tooltips.hpp"
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namespace mp {
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class create : public mp::ui
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{
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public:
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struct parameters
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{
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parameters() { reset(); };
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void reset() {
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name = "";
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era = "";
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num_turns = 0;
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village_gold = 0;
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xp_modifier = 0;
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mp_countdown=false;
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mp_countdown_init_time=0;
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mp_countdown_turn_bonus=0;
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mp_countdown_reservoir_time=0;
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mp_countdown_action_bonus=0;
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use_map_settings = random_start_time = fog_game = shroud_game = allow_observers = share_view = share_maps = false;
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scenario_data.clear();
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}
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// The items returned while configuring the game
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std::string name;
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std::string era;
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int num_turns;
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int village_gold;
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int xp_modifier;
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int mp_countdown_init_time;
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int mp_countdown_reservoir_time;
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int mp_countdown_turn_bonus;
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int mp_countdown_action_bonus;
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bool mp_countdown;
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bool use_map_settings;
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bool random_start_time;
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bool fog_game;
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bool shroud_game;
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bool allow_observers;
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bool share_view;
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bool share_maps;
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bool saved_game;
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// If the game is to be randomly generated, the map generator
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// will create the scenario data in this variable:
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config scenario_data;
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};
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create(display& dist, const config& game_config, chat& c, config& gamelist);
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~create();
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parameters& get_parameters();
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protected:
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virtual void layout_children(const SDL_Rect& rect);
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virtual void process_event();
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virtual void hide_children(bool hide=true);
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private:
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void update_minimap(void);
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tooltips::manager tooltip_manager_;
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int map_selection_;
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int mp_countdown_init_time_;
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int mp_countdown_reservoir_time_;
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std::vector<std::string> user_maps_;
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std::vector<std::string> map_options_;
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gui::menu maps_menu_;
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gui::slider turns_slider_;
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gui::label turns_label_;
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gui::button countdown_game_;
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gui::slider countdown_init_time_slider_;
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gui::label countdown_init_time_label_;
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gui::slider countdown_reservoir_time_slider_;
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gui::label countdown_reservoir_time_label_;
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gui::label countdown_turn_bonus_label_;
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gui::slider countdown_turn_bonus_slider_;
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gui::label countdown_action_bonus_label_;
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gui::slider countdown_action_bonus_slider_;
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gui::slider village_gold_slider_;
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gui::label village_gold_label_;
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gui::slider xp_modifier_slider_;
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gui::label xp_modifier_label_;
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gui::label name_entry_label_;
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gui::label num_players_label_;
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gui::label era_label_;
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gui::label map_label_;
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gui::button use_map_settings_;
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gui::button random_start_time_;
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gui::button fog_game_;
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gui::button shroud_game_;
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gui::button observers_game_;
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gui::button cancel_game_;
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gui::button launch_game_;
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gui::button regenerate_map_;
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gui::button generator_settings_;
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gui::combo era_combo_;
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gui::combo vision_combo_;
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gui::textbox name_entry_;
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util::scoped_ptr<surface_restorer> minimap_restorer_;
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SDL_Rect minimap_rect_;
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util::scoped_ptr<map_generator> generator_;
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parameters parameters_;
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};
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}
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#endif
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